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Available on: GameCube, Xbox, PS2, PC, GBA

Splinter Cell: Pandora Tomorrow Cheats, Codes & Guides

Splinter Cell: Pandora Tomorrow faqs

Splinter Cell: Pandora Tomorrow Cheats

  • Game Hex

    Use notepad or a similar text editor and find the file SplinterCell2User.ini located in the \Splinter Cell Pandora Tomorrow\offline\system\ folder. Now bind keys to options like the example below, then restart a game and press the indicated key for the cheats:
    F1=OPSAT
    F2=Invisible
    F3=Invincible
    F4=ammo
    F5=Savegame
    F6=summon echeloningredient.estickyshocker
    F7=summon echeloningredient.eringairfoilround
    F8=Loadgame
    F9=summon echeloningredient.efraggrenade
    F10=summon echeloningredient.estickycamera
    F11=summon echeloningredient.ediversioncamera
    F12=summon echeloningredient.ecamerajammer
    Submitted by None
  • Silent Night

    When trying to get past the guards when you first enter the embassy put your back to the wall and slide behind the curtains
    Submitted by james horton
  • Hide and Shoot

    A good strategy is when the alarm goes off, hide behind something or get on a pole and use the sticky camera to see when the camera is looking. When it is looking the other way shoot it.
    Submitted by Samuel Williams
  • Laser Mic the woman in Embassy 1

    Use the thermal goggles to find the woman that you need to laser mic in Embassy 1. Look at the top right 2 windows
    Submitted by Chocolate Booty
  • Alarms

    When you set off an alarm on the later levels, people with exceptional body armor come after you. What you have to do is either hide behind something so that your danger bar is down to one before anyone comes on your radar, or put your back against a wall and fire shot quickly at the enemy. If you have the opportunity, you should hide, for they take about 5 shots to kill, and if you don't have your back against the wall, they will come from both sides, and you surely will be killed.
    Submitted by Sh4rPsHoT
  • Security Camera

    In the training area yow come to a camera.as yow come to the camera press L{GBA} and yow see the radiations of the camera, study it. in the middle the rays don't show up. so when the rays are on the right got to the middle then press L and when the rays go to the left and walk fast and voila done.
    Submitted by Aditya Guhan
  • Train Mission

    When you climb out from traveling under the train, you end up in a small control room which has a flashing panel of lights that says to unlock the side doors when you get close to it. Activate it but do not go back to the previous room and use the side doors to try and travel around the train to the next car. The only way is to turn the lights off and quickly go to the set of seats behind the nearest civilian. Wait until he gets up to go turn the lights back on, then quickly and quietly weave in and out of the lights, staying in the shadows until you get to the next car. If you alert anyone, you blew it. Once in the next car, wait until lambert stops talking, then wait until you hear a train employee talking to a passenger, once they stop talking wait 5 seconds and proceed slowly to the next car. The first door on the right contains a passenger and the only way to get past and not alert anyone is to get your back against the wall and do the SWAT move across the doorway. This move comes in handy quite a bit so don't forget its there. The man you're looking for is two doors down from the one you just passed.
    Submitted by Willenium
  • Helpful Hint

    When you find the biological substance in the underground, Lambert tells you that the girl gone bad is a very good shot and must be eliminated. This proves to be true. Once you exit the elevator run immediately to the left wall until you run into a part of the wall that juts out, safely protecting you from the two snipers. If you peek out of this wall just enough to get a shot, the snipers wont notice you at all and wont shoot. Take them out while taking your time. Don't run into the middle of the yard once you kill them both, though. There is still is one more sniper to the far left of where the first two originally were. Use the same corner method of barely peeking out to take this one down too. He gave me a lot of trouble.
    Submitted by Willenium
  • Paris - Nice level

    When you get to the area where the conductor is talking about some earplugs wait for him to go to the toilet, use the swat tactic to get past the door, and use the optic cable and thermal vision to search in all the cabins. Soth is the guy with a right leg that's not warm.

    Also: on the same level, when you get to the end and they say "its you or them" run forward up the ladder and onto the roof. when you get there roll the whole way to the end of the train and jump onto the rope. tada!
    Submitted by Masta Basta
  • Easy Knockouts

    1) Shoot a sticky camera at a guards head when out of ammo.

    2) Throw a glass bottle at their head.

    3) Hit them twice before they can pull out their gun.

    4) Hit them on the back of the head with your fist.

    5) Sticky shockers and other special weapons.
    Submitted by Craig M.
  • Human shield

    If you haven't already figured it out you can grab guards and use them as a human shield by pressing x this will also hold your gun out so you can shoot at enemies
    Submitted by None
  • Helpful things

    1.While up against a wall and peeking around a corner, press x to draw your pistol to shoot around corners.

    2.When crouching, run as fast as you ca and press B to do a commando roll (it is a good idea to commando roll passed small spots of light with guards around to remain undetected).

    3.while your pistol is drawn, press up, down or left trigger to use the laser on it (helpful for shooting guards in the back of the head) if you try to use it while two guards are talking the other guard will see it and attack you.

    4.use the optic cable at all doors to make sure that u wont be detected.
    Submitted by sam bennett
  • Tips & Tricks

    Motion detectors, cameras, wall mines and some other things cannot detect slow movement.

    Don't step no broken glass from lights that have been shot out or broken windows because guards can hear the crunching of the glass.

    When using the SK20 when zoomed use the left trigger to hold your breath to keep a steady aim but it cant be held for long.

    When in a foggy area use the thermal vision to see past the fog and be aware of enemies

    When there is an auto turret there is usually a guard nearby, so disable the FFI on it and whistle to get him shot
    Submitted by sam bennett
  • Jerusalem: Getting Started

    When you first start on the Jerusalem level there will be a guard starting to walk toward you from the right if you take a few steps you will find a sign you can hide behind then use you camera to watch and wait for him to turn and go back the other way don't shoot him because you'll fail the mission but grab him and knock him out
    Note: you must do this before he gets to the machine guns or they will shoot you.
    Submitted by nick

Splinter Cell: Pandora Tomorrow Hints

  • Defeating Soth and getting the ND133

    Entry location: Los Angeles,California,USA
    When in the last area of the last level you must defeat soth and his guards while obtaining the ND133, instead of shooting everybody and causing mass mayhem of shooting and running, try this. Shoot the two lights that can be blown out ( the ones with the grills over them can not be shot out) then trying getting people in the dark and knocking them out (if you knock out a terrorist make sure you shoot him to kill him). Try to stay in the dark the whole time and not raise any alarms as the level is much easier when the terrorists are at ease. There is one terrorist on the bottom level, along with two workers (who you can NOT shoot) and on the top, there is another terrorist along with Soth.
    Submitted by Stay In The Dark
  • Hints

    Make use of Fisher's moves. Try to use the most stealthy tactics and remember these controls n tips:
    -Rolling the middle mouse button up and down changes speed.
    -'C' is crouch.
    -Del is NVG, and End is Thermal view.
    -Shift is jump, and Shift again will let you do a split jump.
    -Move slow. Guards will hear you.
    -All lights are bad lights. Shoot any you can see.
    -Use non-lethal attacks on foes.
    -Look out for spytraps. Thermal View turns them up as thin blue lines connected to a large blue blob.
    -Lock-picking takes a long time. Make sure you have that time.
    -RMB is secondary fire.
    -Ctrl opens the Mini-inventory. Handy for, well, alot of things.
    -Sticky shockers work best underwater (as long as you ain't planning to swim there.)
    -Human shields are handy. They are also a great way of moving guards *before* you kill them.
    -Unfortunately, they can have them too.
    -On outside levels, look out for birds. A sudden flight grabs guards' attention.
    - Thermal vision can be used to detect guards. They will appear as flickery blue human-shaped blobs.
    -May add more soon. Train Mission
    When you climb out from traveling under the train, you end up in a small control room which has a flashing panel of lights that says to unlock the side doors when you get close to it. Activate it but do not go back to the previous room and use the side doors to try and travel around the train to the next car. The only way is to turn the lights off and quickly go to the set of seats behind the nearest civilian. Wait until he gets up to go turn the lights back on, then quickly and quietly weave in and out of the lights, staying in the shadows until you get to the next car. If you alert anyone, you blew it. Once in the next car, wait until lambert stops talking, then wait until you hear a train employee talking to a passenger, once they stop talking wait 5 seconds and proceed slowly to the next car. The first door on the right contains a passenger and the only way to get past and not alert anyone is to get your back against the wall and do the SWAT move across the doorway. This move comes in handy quite a bit so don't forget its there. The man you're looking for is two doors down from the one you just passed.
    Submitted by sam fisher
  • Helpful Hint

    When you find the biological substance in the underground, Lambert tells you that the girl gone bad is a very good shot and must be eliminated. This proves to be true. Once you exit the elevator run immediately to the left wall until you run into a part of the wall that juts out, safely protecting you from the two snipers. If you peek out of this wall just enough to get a shot, the snipers wont notice you at all and wont shoot. Take them out while taking your time. Don't run into the middle of the yard once you kill them both, though. There is still is one more sniper to the far left of where the first two originally were. Use the same corner method of barely peeking out to take this one down too. He gave me a lot of trouble.
    Submitted by nash
  • Paris - Nice level

    When you get to the area where the conductor is talking about some earplugs wait for him to go to the toilet, use the swat tactic to get past the door, and use the optic cable and thermal vision to search in all the cabins. Soth is the guy with a right leg that's not warm.
    Also: on the same level, when you get to the end and they say "its you or them" run forward up the ladder and onto the roof. when you get there roll the whole way to the end of the train and jump onto the rope. tada!
    Submitted by nash
  • Easy Knockouts

    1) Shoot a sticky camera at a guards head when out of ammo.
    2) Throw a glass bottle at their head.
    3) Hit them twice before they can pull out their gun.
    4) Hit them on the back of the head with your fist.
    5) Sticky shockers and other special weapons.
    Submitted by nash
  • Human shield

    If you haven't already figured it out you can grab guards and use them as a human shield this will also hold your gun out so you can shoot at enemies
    Submitted by nash
  • Hint For Area With Three Guards (2nd Level)

    On the first level after the wall, and after you climb up the ladders and listen to Sedono, AND make your way through the building, you will get to a room that has stairs going down two levels. Go down the stairs and there will be a guy going in circles around the room. Wait for him to come back and grab him. then drag him far away to hide him. So now that he's out of the way, slowly shoot out the lights( and drive the guards crazy). Then go behind the guard by the big doors that you can't go through, and just knock him out right there. Then slowly go behind the other guy and knock him out. Then go behind the place were they were looking at the map and you should find a hall don't shoot out the lights. Go through the double doors. And all I can say is STAY in the Light.
    Submitted by nash
  • Hint For Getting Sadono

    At the very end of the T.V. station mission, you will enter a room with about five or so guards, and Sadono himself, being prepaired to be filmed. Do NOT move onto the ground; instead start sniping out the guards by using your scope. After all of them, ALL of them, are dead, Sadono will wander around; don't shoot him. Simply wait for him to stop, then sneak onto the floor and grab him from behind. If you find there is even one guard left, there might be some trouble. I had to do this part, alone, about thirty times before I got it right; take your time
    Submitted by nash
  • Multiplayer Hostage Situation Hint

    This is a key scenario that will befall a Mercenarie online at least once. Your partner watches your back as you go into a dark room. Suddenly you hear a brief rustling followed by a grunt. Your partner is now being held hostage by a spy. You now have 3 options!
    1.Negotiate- This will never happen because a spy grabbed your friend with the goal of snapping his neck.
    2.Hold fire- Well now you can watch the spy commit to his goal without a muzzle flash in your way.
    3.Open fire- I do not suggest using a grenade other wise your partner will take all the shrapnel. Aim for the spies head once your partner is dead (most likely outcome) aim for the torso of the spy.
    Submitted by nash
  • Pipe Climbing

    You know the for 2nd level of the game when you get to kill people with the big guns... well the one with busted the train at the beginning. Well you know the part when Sam is in the closet like room with the med-kit and the long coats on the rack. This part is really hard to get through. Especially with the brightly lit room with the two guards patrolling around the place. Well After you look through the OC you see the lights off. Once you open the door get one of your guns out and turn on your night vision goggles and destroy the desk lamp shining into the corner. Then quickly squat down in the corner and use the sniper mode to destroy the rest of the lights. Turn on your thermal vision goggles then you'll see a pipe right in the corner. You can climb up that pipe! When you are finally on the beam press Y to bring your legs up to decrease your visibility and it will allow you to pass over the shelves. Wait for Both of the terrorists to be on the other side of the room and then press B to drop down and press it again to squat. Then you should have no problem through out the rest of the game
    Submitted by Darnai Sukonthapanich
  • Hint In Paris, France

    When in Paris towards the end of the mission/objective you will have to get to the ceiling vent and talk to this guy and get his cell phone that's not the hard part. There is a bookcase that you jump on and then you can just jump into the vent. but after you are in the vent you will see a cut scene of 3 guys trying to brake into a safe. If you go a little farther there will be a drop down point and you will talk to the guy you are there to talk to he will give you his cell phone. Now here's the thing there is another cut scene afterwards of the 3 guys setting explosives by the door and you have like 40 seconds to get out. when you jump back into the ceiling vent they will see you and shoot you and really it stinks. so to avoid this simply at the very beginning when you first get in the vent throw a frag grendade down between the pipes you are walking on this will kill all three guys and avoid the whole explosives thing! easy huh!!
    Submitted by Ryan Weaver32
  • Trick To Slipping Past Guards In Israel

    Once you meet the woman by the church in Israel you have to follow her. Most of the time she will distract the guards but after awhile she just keeps walking. the secret to getting past the first part is by waiting in the shadow or shooting out street light when needed (only shoot ones that you are sure that are needed you must save ammo) once you are walking down an alley with windows to the left you will come to a lamp and a blind corner. Shoot out all the lights on the street lamp and then move forward and shoot the other 2 lights on the tunnel. then on walk past the guard (or take him out) on either side of the steps going into the tunnel is a ledge you can pull yourself up on and walk most of the way down. you should fall through and a guard should be standing there knock him out and stay to the right. go behind the table to the next tunnel. jump up on the tin roof on the right. follow it down and drop down knock out the guard standing there. after this its pretty easy until you make it to the en and are forced to kill the woman. then you take an elevator down into a gunfight. good luck also use your pistol until after you kill the woman you will need the rifle ammo.
    Submitted by Cowmancer
  • Jerusalem Level (Getting the SC-20K)

    Ok, start by talking to Coen (The weird girl you start near). Blah Blah. Wait for Lambert to stop talking then walk up the stairs and shoot out the light before the guard sees you. Whistle him over and knock him out. Leave him there for now, and do the S.W.A.T move past the door. Don't move. Get off the wall and he will see you. Run to the darkness and when he comes, knock him out. Put the two bodies in the room and shoot out the light. Yay! Move up the street and there will be a Guard. Before you pass the pile of boxes, there is a big dark spot. When the guard is close whistle him over and knock him out. Put him in the room with the other two people. Move all the way down the road and there is a shop. NOT THE RIGHT SHOP! There is a tunnel, wait till the guard leaves then shoot out the light. Go into the corner and wait until they stop talking. In the meantime, pick up the bottle. The guard will come back... you know what to do. THROW THE BOTTLE! When he's knocked out, go behind the bench and walk along the wall. There's a small piece of light, don't worry, walk thought it. In the corner there's a pipe. Climb it and slide the wire to the window. Walk along the wall and turn the corner. Wait till the guard goes away and drop to the 2nd ledge half way down and drop again. Go along the wall and turn the corner keep going and turn the other corner. Checkpoint Done
    Submitted by Matsis01
  • Hint for Camp Level

    On the fourth level when you're in the jungle camp, don't shoot the two drunks guys. If u don't then one of them will screw up on the mine and blow him self up. Then you can shoot the other one. Also use thermal a lot in grassy areas. You'll be able to see the trip mines a lot better.
    Submitted by Gimli20
  • Submarine Level

    When Lambert tells you to reach the extraction point, you exit the submarine and walk to the platform on the left which leads to a set of stairs. Take out the guard already on the stairs and keep walking down the staircase until you hear a bunch guys trying to shoot at you. After you hear them, go back to the platform connecting the stairway to the submarine and snipe them without them noticing you.(4 guys total).
    Submitted by Willenium
  • Train Mission

    When you climb out from traveling under the train, you end up in a small control room which has a flashing panel of lights that says to unlock the side doors when you get close to it. Activate it but do not go back to the previous room and use the side doors to try and travel around the train to the next car. The only way is to turn the lights off and quickly go to the set of seats behind the nearest civilian. Wait until he gets up to go turn the lights back on, then quickly and quietly weave in and out of the lights, staying in the shadows until you get to the next car. If you alert anyone, you blew it. Once in the next car, wait until lambert stops talking, then wait until you hear a train employee talking to a passenger, once they stop talking wait 5 seconds and proceed slowly to the next car. The first door on the right contains a passenger and the only way to get past and not alert anyone is to get your back against the wall and do the SWAT move across the doorway. This move comes in handy quite a bit so don't forget its there. The man you're looking for is two doors down from the one you just passed.
    Submitted by Willenium
  • Helpful Hint

    When you find the biological substance in the underground, Lambert tells you that the girl gone bad is a very good shot and must be eliminated. This proves to be true. Once you exit the elevator run immediately to the left wall until you run into a part of the wall that juts out, safely protecting you from the two snipers. If you peek out of this wall just enough to get a shot, the snipers wont notice you at all and wont shoot. Take them out while taking your time. Don't run into the middle of the yard once you kill them both, though. There is still is one more sniper to the far left of where the first two originally were. Use the same corner method of barely peeking out to take this one down too. He gave me a lot of trouble.
    Submitted by Willenium
  • Paris - Nice level

    When you get to the area where the conductor is talking about some earplugs wait for him to go to the toilet, use the swat tactic to get past the door, and use the optic cable and thermal vision to search in all the cabins. Soth is the guy with a right leg that's not warm.

    Also: on the same level, when you get to the end and they say "its you or them" run forward up the ladder and onto the roof. when you get there roll the whole way to the end of the train and jump onto the rope. tada!
    Submitted by Masta Basta
  • Easy Knockouts

    1) Shoot a sticky camera at a guards head when out of ammo.

    2) Throw a glass bottle at their head.

    3) Hit them twice before they can pull out their gun.

    4) Hit them on the back of the head with your fist.

    5) Sticky shockers and other special weapons.
    Submitted by Craig M.
  • Human shield

    If you haven't already figured it out you can grab guards and use them as a human shield by pressing x this will also hold your gun out so you can shoot at enemies
    Submitted by None
  • Helpful things

    1.While up against a wall and peeking around a corner, press x to draw your pistol to shoot around corners.

    2.When crouching, run as fast as you ca and press B to do a commando roll (it is a good idea to commando roll passed small spots of light with guards around to remain undetected).

    3.while your pistol is drawn, press up, down or left trigger to use the laser on it (helpful for shooting guards in the back of the head) if you try to use it while two guards are talking the other guard will see it and attack you.

    4.use the optic cable at all doors to make sure that u wont be detected.
    Submitted by sam bennett
  • Tips & Tricks

    Motion detectors, cameras, wall mines and some other things cannot detect slow movement.

    Don't step no broken glass from lights that have been shot out or broken windows because guards can hear the crunching of the glass.

    When using the SK20 when zoomed use the left trigger to hold your breath to keep a steady aim but it cant be held for long.

    When in a foggy area use the thermal vision to see past the fog and be aware of enemies

    When there is an auto turret there is usually a guard nearby, so disable the FFI on it and whistle to get him shot
    Submitted by sam bennett

Know something we don't?

More Info

Mar 26 2004 - Xbox
Jun 10 2004 - PS2
Mar 26 2004 - GBA (UK)
Available Platforms: GameCube, Xbox, PS2, PC, GBA
Published by: Ubisoft
Developed by: Ubisoft, Ubisoft Montreal

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