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The 12 greatest arcade machines of all time

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Robotron: 2084
Released 1982

Like Defender before it, Robotron introduced a completely radical control scheme – two joysticks and no buttons – and with that came a new ability: the player could move in one direction and shoot in another True, other games also expored this concept (Tron in ‘82, Vanguard in ‘81). But unlike Tron, Vanguard or Defender, the control scheme Robotron created lasted more than a game or two. It turned out to be almost 20 years ahead of its time. The keyboard-and-mouse setup that defines PC shooters is an evolution of the concept, and the exact twin-stick idea would return in 1997, when Sony introduced the dual-shock controller in Japan. Dual sticks are standard equipment on console controllers today (even the Wii, whose motion sensitive remote mimics that second stick).

Robotron: 2084 also deserves a big chunk of credit for the success of Xbox Live Arcade. You see, much of XBLA’s success came as a result of Geometry Wars: Retro Evolved, a simple little top-down, twin-stick shooter that stole its looks from the arcade game Tempest and everything else straight from Robotron: 2084. And which, in turn, inspired Everyday Shooter, Mutant Storm, Cash Guns Chaos, and about 50 other twin-stick arcade shooters.


Dragon’s Lair
Released 1983

The release of Dragon’s Lair was the shot heard round the world, but that didn’t actually hit anything. In 1983, the arrival of the Laserdisc game seemed like the second coming of video games. With fluid, hand-animated scenes courtesy of Don Bluth’s animation studio, it was literally as if you were playing a cartoon. No traditional game machine anywhere could match the sheer gorgeousness of Dragon’s Lair. It cost twice as much to play in most arcades as any other game, and there was still always a crowd around it. It was, plainly and obviously, the future of video games.

Or not. Ultimately, the pattern-memorization gameplay of laserdisc games didn’t really catch on the way it seemed they would back in 1983. But Dragon’s Lair remains one of the most successful, most recreated games of all time and a true classic. And it’s still captivating today – if you can get past the Black Knight and his disco checkerboard of doom.


Gauntlet
Released 1985

By today’s standards, Gauntlet is remarkably basic: four players wander around a maze killing everything that moves and occasionally eating food to regain health. But that’s just it; this game is nearly 25 years old and we just described most of today’s games as well – except they can't usually offer four player co-op.

With the arguable exception of an obscure Indy racing game (how can a racing game be cooperative?), Gauntlet was the first four-player cooperative game ever. That alone, along with the fact that it’s still a blast to play, would be enough to put it on this list. But Gauntlet did more, and we’re not just talking about it giving us the first known instances of that MMO tradition: party members squabbling over loot (food, in this case).

Here’s the thing: Gauntlet is the forerunner of every action RPG and first-person shooter in creation. Isometric Action RPGs? They’re all just Gauntlet on a tilt. First person shooters? Gauntlet in a tube. When you get right down to it, without Gauntlet, you might not have Diablo or Wolfenstein or Doom or any of those other franchises you hold so dear. What you would have is a sad face.


Street Fighter II – The World Warrior
Released 1991

2D fighting games exploded onto the scene in 1991, mostly thanks to two franchises: Street Fighter II and Fatal Fury/King of Fighters. But Street Fighter II hit first and hit harder, establishing the archetypes – to this day, every fighting game has one character with Ryu’s fireball and probably his other moves to boot – and spawning legions of imitators and knock-offs.

Publisher Capcom has also done a mostly perfect job of handling the franchise, constantly turning out new iterations with tweaked moves and rebalanced nuances, as well as new characters. And in early 2009, Capcom finally shed the “Street Fighter always sucks in 3D” monkey on its back – actually grabbed the monkey by the throat, kicked it 17 times and then blasted it into the sky with a fireball – with the release of the amazing, masterful Street Fighter IV. There’s a reason Street Fighter is always played at gaming tournaments: it’s the most perfectly formed fighting game there ever has been. And it always will be.

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60 comments

  • theprofessor - June 30, 2010 9:08 p.m.

    Great rankings. We started a 32 team bracket for classic arcade games. Comments and votes would be great! http://whiteyandprofessor.blogspot.com/2010/06/whitey-professors-all-time-arcade-game.html
  • arcwulf - July 25, 2009 5:21 p.m.

    Four words: Teenage Mutant Ninja Turtles. So what if it was a licensed game? It might not have been the original side-scrolling beat-em-up, but it is by far the most enduring example of this classic genre: more players than Double Dragon, more personality than Final Fight, and more colorful graphics than most of the games to follow it. Only the Simpsons arcade game or X-men even comes close.
  • tobacco - July 9, 2009 4:44 p.m.

    no tekken? no moonwalker?
  • Demonflare - July 4, 2009 9:08 p.m.

    Aww, Pac-Man is AWSOME! I played it once in a movie theater, and missed my movie cause I couldnt stop playing! :) I was also sort of addicted playing Donkey Kong in Animal Crossing! :)
  • lethalcodeine - July 3, 2009 7:50 p.m.

    Would have liked to see TMNT Arcade. I love all these games though. Especially SFII.
  • FamousMortimer - July 2, 2009 5:50 a.m.

    Come on!!! Operation motherfucking Wolf! Firing an Uzi that actually recoiled! Hostages! Shooting that dude in the fact before he slashes you! The opposite of this is a game called "Chiller," for anyone that's seen that perverted mess of uncomfortable.
  • AngeloComet - July 1, 2009 8:32 a.m.

    It wasn't a great game, really, but I think the sheer 3D wow of Hard Drivin' coupled with its nails game (did anyone ever see anyone manage that loop the loop?) and 'real drivng' concept was properly innovative and captured the imagination and the public's interest in getting to play something 'real'. A forerunner of Gran Turismo, the 'real driving simulator'?
  • wrapdump - July 1, 2009 5:21 a.m.

    Sega Rally needed to be on this list. No ferry trip to france s ever complete without a go on the Sega Rally machine, it'S ALWAYS there.
  • MexicanEminem - July 1, 2009 3:25 a.m.

    I mean of.
  • helloimgaydo - June 30, 2009 11:33 p.m.

    SMASH TV!!! yes I know its a sequel to robotron, but its still awesome.
  • moredhel_1 - June 30, 2009 10:51 p.m.

    Dear Lord - where the hell is GALAGA?! I love your articles and lists, GamezRadarz, but no "best of arcade" compilation can be complete w/out this 1981 classic (and superior sequel to 1980's Galaxian). Just sayin'. Peace!
  • Billium - June 30, 2009 8:40 p.m.

    How did Toobin' not make the cut?
  • MacGyver1138 - June 30, 2009 3:11 p.m.

    I love how far videogames have come, but I do miss the days of the arcade. There was something cool about the community aspect, and being able to play any of the dozens (or more) games you wanted, all in one place. I just wish that my parents hadn't always made me feel like I had wasted money every time I went. *sniff*
  • Jordo141 - June 30, 2009 1:36 p.m.

    What the hell? No Metal Slug???
  • oryandymackie - June 30, 2009 8:45 a.m.

    What is this, nostalgia week?
  • EricBratcher - June 30, 2009 5:02 a.m.

    By the way, Sixboxes, you may want to read the Gauntlet entry again.
  • EricBratcher - June 30, 2009 5:01 a.m.

    Man, I feel all you guys who are suggesting additional games. We actually considered The Simpsons and Centipede and TMNT, along with about a zillion others like Tempest, Defender, Berzerk, Star Castle (just because it was the first arcade game I actually kinda rocked at) and a ton of others. Ultimately though,we had to narrow it down, so we went with those that had the best gameplay and longest-lasting impact.
  • garnsr - June 30, 2009 3:53 a.m.

    Not having Virtua Fighter would obviously be insane. Dragon's Lair has a good historical call to be here, but they also say these games are all playable still.
  • lukel127 - June 30, 2009 3:24 a.m.

    Where is half life 2?!?!?!?!? They have one at valve so ha!
  • Suicide - June 30, 2009 2:24 a.m.

    You gotta love the old ones :)

Showing 1-20 of 60 comments

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