The Top 7...Big Bosses
We count off the most gigantic goons we've ever gutted
1. The Colossi, Shadow of the Colossus (PS2, 2005)
SOTC could well have been designed as the result of a late-night "What's the biggest boss you've ever seen?" discussion - there are no minor enemies, just bosses. And those bosses are moving, breathing levels.
Each has to be climbed to be killed - and the fact that this can take up to half-an-hour should give you some indication of the scale we're talking.
1. The Colossi, Shadow of the Colossus (PS2, 2005)
SOTC could well have been designed as the result of a late-night "What's the biggest boss you've ever seen?" discussion - there are no minor enemies, just bosses. And those bosses are moving, breathing levels.
Each has to be climbed to be killed - and the fact that this can take up to half-an-hour should give you some indication of the scale we're talking.
Above: So big, you'd need to turn a widescreen TV on its side to actually get a shot like this.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
If you haven't played it, anything we can mention or show will only spoil the effect; but if you want to feel like a true giant-killer (and, weirdly, it's not as good a feeling as you might think) no other game comes close to doing it like this.
Above: So big, you'd need to turn a widescreenTV on its side to actually get a shot like this.
If you haven't played it, anything we can mention or show will only spoil the effect; but if you want to feel like a true giant-killer (and, weirdly, it's not as good a feeling as you might think) no other game comes close to doing it like this.
Dead Boy Detectives review: "Delightfully dark, deeply moving, and the perfect companion to The Sandman"
Helldivers 2 dev asks players to stop deliberately shooting at soldiers with that sweet blue pre-order bonus armor that's apparently a yogurt salesman uniform
Stellar Blade release time – the countdown to the new PS5 action RPG is on