Thrillville review

Ride coasters, play games, run the park, and chat up the babes... just don't expect the next Disneyland

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The social aspects are both interesting and kind of weird. You can chat with patrons, befriend them, aid them in flirting, and make them happier attendees of your park. The odd thing is, some of the conversational choices are normal, but many others consist of spouting random factoids to people.

It's almost like you're that kid from Jerry Maguire constantly saying things like, "Hi! How are you? I'm the manager of this park. The human head weighs eight pounds!" And while we were amused to learn that the fly is the most dangerous animal on Earth and the moon has moonquakes, it's almost impossible to guess what a guest's reaction to any particular comment is going to be.

ABOVE:We blasted on fools inthe PS2 version and here's the evidence.

Since the PSP UMD's have a bit less capacity, sacrifices had to be made to make the handheld version. There's no in-game voice acting and some of the minigames have been cut entirely or altered to work for the system. It's not a crippling blow, though; it's easier to blow through text screens, and even though some of the minis didn't make it to this version, there are still a number of great ones to choose from.

More info

GenreFamily
DescriptionThere's a vast amount of things you can do in this vast theme-park simulation. But it lacks the polish and attention to detail that would make it a virtual Disneyland.
Platform"PS2","PSP","Xbox"
US censor rating"Everyone 10+","Everyone 10+","Everyone 10+"
UK censor rating"3+","3+","3+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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