Title update for GTA 5 addresses remaining Online car issues

A title update for GTA 5 released today should patch up the last few bugs which disappeared players' beloved customized vehicles from their garages. It will also reduce the maximum loss of cash from dying to $500, whereas hospital expenses alone formerly ran $2,000, according to the Rockstar Newswire.

Most importantly, it "adds changes to the character creator to make better-looking default characters with the 'random' option." As you may be aware, GTA Online's lineage-based character generator was inventive, but its results were frequently U-G-L-Y, and they didn't have no alibi.

A few other bugs were squashed in the title update, but Rockstar's still waiting to make sure everything's stabilized before it distributes its first of two payments of $250,000 in-game cash to players. The studio aims to distribute the hush money early next week.

Here is Rockstar's full list of changes, for your reference:

  • Fixes numerous issues that were causing vehicle loss and/or loss of vehicle mods
  • Fixes an issue where the incorrect car is replaced when choosing to replace a car in a full garage
  • Fixes an exploit allowing players to sell the same vehicle multiple times
  • Fixes an issue that caused personal vehicles to be duplicated
  • Fixes an issue where some players were unable to pay utility bills on an owned apartment or house
  • Fixes an issue where players were not getting Crew invites in-game
  • Fixes an issue where the starting point for the tutorial race was not appearing
  • Fixes issues with joining Jobs from within a player-owned garage
  • Fixes issues with players getting stuck while using playlists
  • Fixes additional issues causing black screens, long load times, and players getting stuck in the sky cam
  • Adds details in the UI to clarify that characters created while Rockstar cloud is unavailable are temporary (non-saved)
  • Adds changes to the character creator to make better-looking default characters with the “random” option
  • Players now only lose a maximum of 500 GTA$ upon death in Freemode
Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.