Whenever a new Gears comes out, it tends to send
little shockwaves through the multiplayer gaming world. The first game helped
standardize cover-shooting mechanics. The second gave us Horde mode, a ridiculously
simple-yet-addictive cooperative multiplayer mode that’s already been aped
numerous times by other high-profile shooters. Gears of War 3, meanwhile,
brings two especially interesting additions to the table, the first being a new
twist on Horde mode that enables players to lay down turrets and other “fortifications”
to help them survive against waves of Locusts.
The real gem
here, however, is Beast Mode, which lets players turn the tables and play as
the Locusts themselves. Where Horde mode is survival-oriented – the goal is to
see how long you can stay alive against increasingly unforgiving odds – Beast
Mode challenges players to rush through, hurling the full disposable might of
the Locust army against waves of puny humans as quickly as possible.
To this end,
you’ll get to play not only as standard Locust grunts, but also as nearly every
other species of the game’s gruesome subterranean dwellers, from the lowly
Tickers and Wretches to Berserkers, Corpsers and a giant centipede. An early
hands-on at last year’s E3 left us impressed, and we’re eager to see how the
final mode pans out – and how it’ll no doubt be incorporated into other
shooters down the line.
Due out: TBA sometime this year
Of all the
games coming later this year, Journey’s approach to multiplayer is easily the
most unconventional. Even calling it “multiplayer” at all doesn’t quite seem right.
Otherwise a solitary game set in a beautiful but lonely desert, Journey might,
at any point, suddenly cause another player to wander into your game. Or maybe
you’re wandering into theirs. Whichever.
Should you randomly meet a stranger – and they will be a stranger, as the game won’t
show their PSN ID or any other information about them – the way you react is up
to you. Journey creator Jenova Chen describes the experience as like coming
across a stranger while hiking. Maybe you don’t want someone else tagging along, in which case you’re free to
continue on your way and ignore them. Or maybe you’ll want the company, in
which case you and your new friend can use the game’s extremely limited forms
of communication (mostly jumping and nonverbal “calls”) to explore together and
solve the game’s puzzles.
interesting, when Journey arrives on PSN sometime later this year, to see what
effect totally optional, drop-in co-op has on the experience of playing the
game. Will it be possible to communicate ideas you have about solving puzzles?
Will it make for more interesting gameplay? Or will trying to coordinate with a
silent partner turn into a cumbersome annoyance? In any case, it’s good to know
that if things somehow turn sour, we can always just walk away.
GamesRadar is the premiere source for everything that matters in the world of video games. Casual or core, console or handheld - whatever systems you own or whatever genres you love, GamesRadar is there to filter out what's worth your time and to help you get even more from your games. We deliver the best advice, the most in-depth features, expert reviews, and the essential guides for all the top games.