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Available on: DS

Trace Memory Cheats, Codes & Guides

Trace Memory Cheats

  • Chapter 1 Gate

    To Get through the Gate zoom in at the gate. There are 2 sculptures on either side of the gate. One is a hand with a sphere and one is a hand without a sphere. Go back inside the room where you found your first DTS card and go to the crate. Pick up an Iron sphere from the crate. Then use it at the Hand and zoom in. Now you will have to throw it into the Hand. Its a little hard but you will get it soon enough.
    Submitted by None
  • Chapter 2 Code to Mansion

    To get to the main part of the mansion use the code 1128 instead of figuring it out on your own.
    Submitted by Hemightymoose

Trace Memory Hints

  • Frannie's Stamps

    In Frannie's room there is a sketch book - in the book you need to stamp pictures. The stamps are on the box on the shelf near her desk. Once you get the stamps go to the sketch book and go to "items" and "touch stamps". Once you enter the book close your DS and open it. When you open it a stamp will appear. Close your DS one more time then filp it back open and you're done.
    Submitted by Angelca
  • Musical Books

    Entry location: in the music room
    After you have all the books with the Zodiac symbols on them, go to the music room, investigate the book shelf, and it will tell you to rearrange the books to find the right piano keys to play. If you have all the books it will spell "HenryThomas". After that just write down the symbols on the spines and play the piano keys to go to the next chapter.
    Submitted by smileykat
  • Far Lab Door

    The code to the far lab door is ASH853LEYSAYKO.
    Submitted by Harvestfreak37
  • Moss Hall Door

    The code to the door is 2369, but you have to find the 2 pictures of the bay.
    Submitted by Harvestfreak37

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Available Platforms: DS

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