One very nice feature is the ability to quickly transform at the touch of a button. There are no separate transformer or vehicle levels here. That choice is constantly available to be made on the fly. If you’ve lost all hope for victory in the battle you’re engaged in, just switch to your vehicle state – be it car or aircraft - and high-tail it of there. This adds some interesting variety to a combat system that already includes mech-style ranged and melee attacks.
The visuals are a bit of a mixed bag. The transformers themselves look amazing, and there’s a reason for that: They’re taken from the same 3D models used in the upcoming movie. The environments look solid, if unspectacular, though the roads and other reflective surfaces in the suburbia level we were shown do a nice job of reflecting the late-afternoon sunshine. Streets are teeming with strangely immortal pedestrian life – they’re aiming for a Teen rating – but the car models look disappointingly last-gen. Voice acting is a little on the cheesy side, but then again, we are talking about a game where sentient robots from outer space come to do battle on earth. Were you expecting De Niro?
The game is slated to arrive on just about every platform under the sun. The PS3 version will have six-axis controls, the Wii employs the nunchuck and the DS version will even offer daily downloadable missions. Unfortunately, multiplayer can only be found on the handheld versions. As for features unique to the 360, well, you can at least look forward to adding some achievement points to your gamer score when Transformers is released this June.