"If you look at TNA and who I am, Kurt Angle, TNA is making Kurt Angle bigger than the name TNA right now. What we’re trying to do is make it the same for the other wrestlers like Samoa Joe, AJ Styles, and Christian Cage. We need to make these guys larger than life. Once we get there – which we will – that’s when we’re going to pass WWE. It’s just a matter of time."
No doubt, Angle talks a good game. But is TNA Impact a good game? From our hands-on... we’re not sure yet. The wrestlers felt a bit floaty, the control system seemed fiddly, and every character had a very similar move set. Of course, that didn’t prevent Angle from being totally confident that TNA Impact will be a success when it hits PS3, PS2 and Xbox 360 this summer. “I’m not a very good video game player," he tells us, "But a lot of the guys are avid video game players."
"It was fun making this game because it wasn’t just about taking a picture and going through the motions. There was scanning of your head and body, putting sensors on your body and going through moves in the ring, interviewing [us to get] the personalities of the wrestlers."
"It’s a more realistic approach to wrestling than watching yourself on TV. It just reminds me of the TV show. Once you get the hang of the game it looks like a great wrestling game."
For now, we’ll have to take him on his uber-confident word.