DLC is a slippery slope. Just because Nintendo doesn't have a propensity for screwing its customers over doesn't mean it won't start pulling off some of that micro-transaction crap we've seen on the Xbox and PS3. Nintendo loves to encourage casual gamers – how about by enabling them to pay for items that make the game easier? 200 rupees for 200 points? Hey, maybe instead of doing that mini-quest that will get you the bombs, you can just buy them ahead of time for a dollar?
Not that big a deal? You’re right. We have no problem with Nintendo enabling lesser players to pay for virtual training wheels – IF that’s as far as it goes. But it’s a fine line between charging extra for bonus items that more dilligent players can earn for free in-game and holding back things that should be free. Publishers have already tried to seduce gamers into paying extra for co-op modes, alternate costumes and cheat codes on 360 – all things that were already on the disc and just needed to be activated. We are absolutely not cool with that.
Yes, we all love and trust Nintendo, but it’s still a company, and companies are in the business of making money. So if that means throwing an unobtainable weapon on the disc and then charging five bucks for it two months later, we most certainly wouldn't be surprised.
Above: Flying will cost you three bucks
Granted, we could be discussing nothing. Aonuma’s actual quote was just ambiguous enough to go either way:
"Obviously, we have thought about DLC, and we are thinking about it."
So yeah... they've thought about it, and they’re still thinking. Not quite the glowing endorsement you may have expected, but far from a straight turndown. Ultimately, if we do see some DLC from Nintendo on this one, we just hope and pray the company takes the high road and acts to enhance the gameplay experience instead of just padding the bottom line. You reading this, marketing guys?
Jul 5, 2010
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