Witcher 2's 'insanity' difficulty setting will live up to its name

Forget about dying of thirst in Fallout: New Vegas or suffering a thousand deaths in Mass Effect 2; The Witcher 2: Assassins of Kings' 'insanity' mode could be the most unforgiving, yet utterly compelling,difficulty gameplay setting yet.

In an interview with Eurogamer, CD Projekt's lead gameplay designer Mateusz Kanik revealed that players who die in Witcher 2's 'insanity mode' will stay dead for good, noting, "You can save the game, but when you die the saves are disabled.%26rdquo;

Damn. I smashed my keyboard just thinking about that.

Above: If Geralt catches pneumonia, consideryourself screwed

Kanik also mentioned that the mode will imbue opponents with special abilities that will make escaping combat virtually impossible. In one example, Kanik explained: "Undead can dig into the ground and get up near the player. So when you run he will dig up in front of you and grab you. It will be harder to just run and avoid the fight."

Not without a sense of mercy, Kanik added that there will be an option to come back to the game sometime in the future. The only catch? It'll cost you."Of course we plan to have a resurrection scroll, maybe DLC or something. You'll see."

The Witcher 2 is out next May. We suggest you use this time to stock up onherbalteas and anxiety pills.

Dec 20, 2010

[Source:Eurogamer]

Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.