GamesRadar+ Verdict
Pros
- +
Gorgeous 2D art
- +
Online play
- +
Easy to learn
Cons
- -
Unbalanced difficulty
- -
Somewhat confusing map screen
- -
You already played the portable version
Why you can trust GamesRadar+
Oct 24, 2007
Could you imagine trying to pitch the concept for this game? It's Bejeweled meets Final Fantasy! Yeah. It does sound ridiculous. But as PSP and DS gamers learned earlier this year, the combo actually works quite well. It's the RPG puzzle gamers never knew they wanted! Or is that the puzzle game role-players never thought they'd play? Anyway… moving on.
Yes, it's another PSP port for Xbox Live. And boy is this worth the paltry sum of Microsoft Points being requested. Choose you character and his or her accompanying abilities, and then move a bunch of gems around a board to slay everything that stands between you and the end of your quest.
The puzzle game play is quite solid, and the addition of traditional RPG trappings really adds to the overall experience. Matching various colored gems builds different mana types, which can be used to cast certain spells. Matching purple gems earns you experience. And matching skulls attacks your enemies. The strategy lies in earning extra turns and not setting up huge combos for your foes in this turn-based setup.
The down side to the puzzle game play is that the difficulty can swing wildly from super-easy to ridiculously difficult and back in the blink of an eye. It can get pretty frustrating at times, when it feels like your victory is based more on chance than skill. It sometimes seems the computer drops the exact gems your opponent needs to kick your butt.
More info
Genre | Puzzle |
Description | It's the RPG puzzle gamers never knew they wanted! |
Platform | "Xbox 360" |
US censor rating | "Everyone 10+" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Razer Kraken V4 review: "an iconic headset, all grown up"
New Green Lantern actor Aaron Pierre praises the "elite" talent working on Lanterns in James Gunn's DCU: "There's such a beautiful energy surrounding the project"
Former Starfield dev says the space RPG "could have existed without those" surplus loading screens, with many added after he left production