10 features we want in online shooters
How the next crop of multiplayer bloodbaths can be even better than the last
5) Doors that work
Doors, we used to have so many doors, and now they’ve all been nailed shut or propped open and somehow rendered immobile. Several recent multiplayer shooters have done away with the concept of the hinge, and what for? Doors are immensely useful multiplayer tools. Shut one behind you and go to the window to pick off a few helmets, and at the slightest creak, spin around and whip out your pistol to bring down the intruder. With no doors, there is no privacy, and we like privacy when we’re lining up perfect headshots.
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Former Witcher 3 lead says his new vampire RPG Blood of Dawnwalker has a smaller open world because "it feels more like you actually know the place" compared to "behemoths"
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Hades 2 devs say "we have not recast any of our characters" in the roguelike amid concerns during the ongoing SAG-AFTRA video game strike