1998 vs 2008: How has gaming changed in 10 years?

There’s no more tiring remark than, “Oh, Lara – she’s such a British institution.” Guess what? It’s just as well she isn’t anymore, because moving to San Francisco’s Crystal Dynamics was the best thing to happen to her in a decade. Gone were the plastic “assets”, the grid-based movement system, dodgy camera (well, almost), and stagnant game mechanics.

Gone too was the memory of The Angel Of Darkness, the catastrophic sixth instalment that all but killed the series. Instead came all the technical showmanship and quality production you’d expect from the maker of Soul Reaver, both in sequels Legend and Underworld. God bless America.

For the small price of your house, kidneys and healthiest family member, you could rent an ISDN line ten years ago, the internet’s equivalent of a magic beanstalk. You could download demos you’d normally buy on disc, use the term “superhighway” and sound only half-stupid, and play Quake II against people in far-flung lands. Oh, how far we’ve come.

Now, for little more than pocket change, you can digest all the ignorance and bile in the “civilised” world, then add the authors to your “friends list” so you can play them at videogames. And you can read these words, of course, you lucky, hateful bastards.


A console? In your pocket? With comparable sound and visuals to a real game? That’s quite something. How about you go play on your miracle machine and we’ll call the ambulance? In a year that saw the Game Boy Color trounce the Neo Geo Pocket, the idea of PlayStation-perfect Ridge Racer seemed like crazy talk.

There’d been the PC Engine GT, with its superb ports of R-Type and Street Fighter II – but at what cost? Six AA batteries for three hours of play, that’s what. No one in ’98 could have imagined God Of War, let alone Chains Of Olympus. And a game that involves stabbing things with a pen that doesn’t require your stepbrother and a trip to the hospital? Get outta here.

The launch of Unreal in 1998 was as much a milestone as Super Mario 64. 3D like this, with lights and shadows that weren’t painted on, in high-resolution and smooth as silk, was like something out of a Hollywood movie. An Eighties movie starring talking cereal boxes, perhaps, but that’s not the point.

Today, after years that have seen Half-Life and Oblivion, the engine behind Unreal has evolved to power dozens of AAA titles, from Bioshock and Stranglehold to Mirror’s Edge and Splinter Cell. The Unreal brand, meanwhile, has been dwarfed by Epic’s Gears Of War, though the company itself remains as tight-knit a family as ever.

Despite his best efforts, Hideo Kojima failed in his attempts to make a single line of dialogue last ten years. He did come close, though, and few games reflect the changing times better than his action stealth epic. The coming of Splinter Cell, Gears Of War, and games like Call Of Duty 4 have all fed into its philosophy and design, giving its characters – God help us – even more to talk about.

And while its looks have evolved to near movie-quality in some respects, the stubborn tenets of the stealth genre, together with its voice actors’ stilted deliveries, ensure that the whole thing looks somehow familiar. It just goes to show that some things, no matter the technology, never change.




Obscuro-consoles from the depths of time





Retro machines from the last decade

Latest in Action
Assassin's Creed Shadows screenshot showing Yasuke kneeling and praying while wearing a traditional purple robe
Ubisoft reaches deal with Tencent to create $4.3 billion mini-Ubisoft subsidiary to "spearhead development" on new Assassin's Creed, Far Cry, and Rainbow Six games
Assassin's Creed Shadows Belly of the Beast Ise Sadaoki sending Naoe to get papers
How to retrieve the papers in the Assassin's Creed Shadows Belly of the Beast quest
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows shoots past 3 million players and 40 million hours played with the "second-highest day 1 sales revenue in Assassin's Creed franchise history"
A cartoon woman catches a tomato while cooking in Rhythm Heaven Groove
Rhythm Heaven Groove has one of Nintendo's longest-suffering fandoms absolutely feasting: "AFTER 10 YEARS WE FINALLY WON"
Assassin's Creed Shadows The Killing Field executioner boss fight
How to find and kill the executioner in Assassin's Creed Shadows
The Forgotten Cellar door beneath St. Katherine's Church in Atomfall.
How to open the Forgotten Cellar door in Atomfall
Latest in Features
Patrick Stewart as Professor X in Doctor Strange in the Multiverse of Madness
The classic Fox X-Men are returning in Avengers: Doomsday, and I've got a really bad feeling about this
Thor and Loki in Thor: Ragnarok
After 15 years in the making, Thor and Loki's reunion in Avengers: Doomsday could be the perfect MCU conclusion for the characters
Soft Rains logo with frog drawing
"There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
Witchbrook screenshot of a library in the magical college with witches flying on brooms
Witchbrook: Everything we know so far about Chucklefish's magical new life sim
The village green in Atomfall
My first 3 hours in Atomfall feel playing Fallout 3 for the first time, and if you don't check it out I'm legally obliged to bash you with a cricket bat
The Demon's Hand
League of Legends' take on Balatro is one of its best mini-games yet – and it's also exactly what's wrong with this era of League of Legends