20 years later, GTA: San Andreas developer comes face-to-face with the "embarrassing" bug behind the game's infamous plane crashes

Grand Theft Auto: San Andreas
(Image credit: Rockstar Games)

In GTA: San Andreas, small planes can spawn into the world to perform a fly-by near the player. As former Rockstar developer Obbe Vermeij notes, "sometimes they crash" - the result of several coding errors that the dev has outlined in a recent tweet, and another one that one of the game's modders informed them of nearly 20 years after the fact.

Over on Twitter, Vermeij explained how the planes worked. Before spawning, his code would look for potential obstacles along the flight path, scanning ahead in the direction of the plane's travel. To limit resource-use, the scan only ran out from the main body of the plane and the tips of its wings, but that meant that thin objects might not be detected, setting the planes off on "doomed" paths that would eventually bring them crashing to the ground, with potentially disastrous consequences for the player.

In other instances, planes could lose height upon spawning because their initial speed would be too slow to generate lift, or they could spawn too high and nosedive back down to a correct altitude. Alternatively, the map might only spawn properly after the plane had set off, causing an obstacle that couldn't have been scanned to find itself in the plane's way.

Vermeij says he knew about all of these issues, and at one point "briefly considered removing the fly-bys altogether." They remained in the game, as did the crashes - but also included in GTA: San Andreas was a bug that even Vermeij didn't know about for nearly 20 years. Modder Silent highlighted another issue, explaining that the planes actually crash more often than they're supposed to because of a collision detection bug, a false positive that would allow the planes to spawn on an obstructed path, thinking that that path was empty.

In response, Vermeij says he "didn't know there was an actual code bug," and despite Silent's enthusiastic explanation, says that the error was "embarrassing". The pair agree, however, that the subtlety of the bug due to the difficulty of even assessing that anything was wrong, made detecting it extremely difficult. Silent even suggests that the issue - fixed in their own version of the code - is a QA nightmare that's extremely difficult to reproduce. Having not played San Andreas since 2005, Vermeij concludes his messaging around the bug by suggesting that using Silent's patch of the game might be a good idea.

Vermeij has had plenty to say about the process of developing GTA: San Andreas over recent months. Back in November, he was all ready to detail some of the internal workings of his time at Rockstar before being abruptly asked to cut it out, but since then he's also talked about some other dev quirks, including the mystery of the game's three moons.

Speaking of Rockstar, here's everything we know about GTA 6.

TOPICS
Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Read more
GTA 6 trailer screenshots
Making an open-world game like GTA 6 bug-free is "a lot different" than something like The Witcher 3, says former Rockstar dev
GTA 3
If these flying cars are anything to go by, development on the GTA 3 Dreamcast port is well on its way to becoming GTA Online
A character walking down the NYC streets in GTA 3
GTA 3 originally gave players a wanted level for running a red light, but "This was not popular with the team," so a developer "quickly removed it"
GTA 3
GTA 3 dev thought riding the train was "boring," which led to the creation of the series' cinematic camera: "The team found it surprisingly entertaining"
Three playable characters stand in a triangle wearing suits and holding guns in GTA 5
73,000 words of drama about GTA 5 RP mod team's acquisition by Rockstar appear online, with claims that no original devs are left and the project is dying
GTA 3 Mobile screenshot showing claude running away from police near a casino
The fan-made Dreamcast version of GTA 3 is looking way better in the latest look, introducing tech that "would’ve previously been a slideshow"
Latest in Action
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
Assassin's Creed Shadows review gameplay showing Yasuke overlooking the sea and lush green scenery
Assassin's Creed Shadows has already "surpassed the launches of AC Origins and Odyssey" with 2 million players and counting
God of War 3
God of War PSP's seamless loading was only possible because a Jak & Daxter game was also running in the background
MindsEye
GTA veteran's new open-world game will belong to everyone – almost like a wild mix of Roblox and Minecraft servers: "It won't just be ours"
Bill getting teary-eyed in The Last of Us
A potential The Last of Us season 1 plot hole has sparked a lot of debate among the fans
Assassin's Creed Shadows Naoe "justice must be served" or "killing them isn't justice" Yaya and Mistumune choice
Should you side with Mitsumune or Yaya in Assassin's Creed Shadows?
Latest in News
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game
screenshot from Rogue Light Deck Builder showing a claymation figure sitting behind a desk.
With 97% positive reviews on Steam, Rogue Light Deck Builder is a hilarious $3 parody game that takes its name very literally