Why you can trust GamesRadar+
It's frustrating when you can see talent oozing from a film, but can't, in all honestly, recommend the work itself. Such is the case with Alexander Finbow's futuristic caper, 24 Hours In London, which squeezes the most out of every penny of its measly £750,00 budget, yet still doesn't live up to its own ambition.
Given the fact that it was shot more than three years ago, you can forgive the Lock, Stock parallels. But an encouragingly twisted plot, embroiling rival gangsters, corrupt cops, a life-threatened witness and a pair of black market organ transplanters doesn't compensate for some disastrous casting choices (the cops look like weedy sixth-formers) and a clutch of flatly unconvincing performances.
There's enough here to give writer/ director Finbow one-to-watch status. But is 24 Hours In London really worth 90 minutes of your time? Unfortunately not.
NO VERDICT
The Total Film team are made up of the finest minds in all of film journalism. They are: Editor Jane Crowther, Deputy Editor Matt Maytum, Reviews Ed Matthew Leyland, News Editor Jordan Farley, and Online Editor Emily Murray. Expect exclusive news, reviews, features, and more from the team behind the smarter movie magazine.

Ex-Bethesda dev turned indie says "good things often happen by accident," like that time Skyrim players convinced themselves the RPG's foxes were leading them to treasure

Palworld dev says the studio went dark for months because "the team was getting burnt out from all the social media stuff, I was getting burnt out, our CEO was under attack in Japan"

Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"