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  1. Games
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  4. Gran Turismo 5

5 ways Gran Turismo 5 leads the pack

Features
By PSW_UK published 29 August 2007

We get pumped for the realistic racer

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Aug 28, 2007

1) A place exactly like home
Gran Turismo 5’s front end has been designed to look and feel remarkably like the PS3’s that in turn looks remarkably like the one found on the PSP. These standardized options enable swift navigation as well as the opportunity to watch Gran Turismo TV and follow the progress of other racers across the globe as they take part in events marked on the online calendar. The races will feature up to 16 cars on a single track. This should really rock.

2) Modular damage
Series creator Kazunori Yamauchi has confirmed that there’s no physical car damage, but has also hinted at a solution. The Polyphony head has let slip that a downloadable damage module may become available after Gran Turismo 5’s release. It already takes 180 days to create a single car for GT 5, adding damage takes time and money.

3) Even more cars to drive - post launch
GT 5 will be the first in the series to feature Ferrari and F1 cars as part of the standard release. Extra vehicles will become available after the game’s spring 2008 release, offering the largest racing roster to date.

4) Check out the upholstery
This will be the first GT to feature a proper in-car view as opposed to just a hood camera. Each interior has been created to exact specs, right down to the stitching on the leather and way light smears across the glass. All in ultra-solid 60fps.

5) Packed with slick sharpness
Gran Turismo 5 will output its visual wizardry at 1080p, running at 60 frames per second. It couldn’t be any smoother if it had just downed a pint of oil. Take pictures of this automotive beauty in action and share the perfection across Home.

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