50 Cent: Blood on the Sand

The invite to go and see the new 50 Cent game, Blood on the Sand, was greeted with a mix of disinterest and disdain in the GamesRadar office. The first Fiddy game - Bulletproof - was pretty terrible, amounting to little more than an exercise in cynically shallow fan service. However, 10 minutes into being shown 50 Cent: Blood on the Sand by developer Swordfish Studios (who thankfully had nothing to do with the previous game) we got the strangest feeling that this self-proclaimed 'long awaited' sequel might actually be, well, a pretty decent arcade shooter.

While the storyline set-up is beyond the realms of stupid, we can't help but admire it for being so utterly preposterous. An abridged version of the plot goes something like this: 50 Cent and the G Unit play a sell out gig in some fictional war torn country. They get stiffed for the money. They grab their pieces and go big time Rambo. It's a crudely fashioned excuse for 50 Cent's predicament, but this is never going to be a game played for its sparkling narrative anyway.

And regardless of how you feel about hip hop's mumble-mouthed multi-millionaire wandering the scorched concrete streets of a bombed-out Baghdad-a-like shouting "This is the real shit!" and "50 Cent nigga!" at insurgent-styled enemies, it's certainly a far more interesting scenario than playing in another uninspired, gang-infested American hood. At least the colour-palette is more cheerful. And anyway, it's not all going to be killing on dusty streets. During the game 50 Cent will travel in a linear fashion through six different environments, taking in slums, foothills and a fortress encampment along the way.

The drastic change of location from hood to war zone (which Swordfish liked to refer to as "the hood from the hood") immediately puts a healthy amount of distance between this and the dismal Bulletproof, but it's really just the first positive indication of how hugely different 50 Cent: Blood on the Sand appears to be compared to its maligned predecessor. It's a point that both publisher and developer are keen to stress: besides it being the next 50 Cent game, there really is no relation between Blood on the Sand and Bulletproof. And that's something we think everyone will be thankful for.

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.
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