7 things we want from Dead Space 2
Why Isaac's second scarefest needs more memorable enemies and loads of hoverboot bits
Dead Space’s opening level is hella scary. All about building up a sense of foreboding dread, it’s a good ten or so minutes into the game before we encountered our first baddie. Sadly, the rest of the game – save for being tracked by the Hunter – simply wasn’t as frightening, preferring instead to focus on action. For the next game, we’d like a few more quite sections where the sense of dread comes from worrying about the vent down the corridor that might have some horrible beastie in it, rather than a giant monster running at us.
Above: Be honest, we just made you shit your little pants, didn't we?
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
David has worked for Future under many guises, including for GamesRadar+ and the Official Xbox Magazine. He is currently the Google Stories Editor for GamesRadar and PC Gamer, which sees him making daily video Stories content for both websites. David also regularly writes features, guides, and reviews for both brands too.

Final Fantasy 7 Remake's Aerith actor is throwing her hat into the ring for the Legend of Zelda movie: "I just wanna audition for Zelda so bad"

Assassin's Creed Shadows boss is confident Ubisoft has a place in modern RPGs, even as the industry's goalposts shift: "When we were working on Odyssey, it was Breath of the Wild"

Dread it, run from it, the Palworld dating sim is real – and Pocketpair is tripling down with a Steam page starring "Chillet's little sister" and "Yandere Splatterina"