A ten-step guide to videogame morphine
Ten games to mellow you out, with no risk of a drug bust
flOw
2007 | SCE | PS3
The kind of game Brian Eno would make. Available on both PSN and the internet proper as a Flash game, Flow is ambience made tangible. Almost an interactive visualisation program, it requires you to do nothing more than guide an absract geometric creature around a sea of pulsing, soothing colours as gentle sounds trickle into your ears. Using the simplest controls imaginable, youlead it around on a 2D plane consuming your kaleidoscopic neighbours in order to evolve into ever more intricate and pretty shapes. And that's about it.
But that's about all it needs to be. It's possible to playflOw for hours without ever feeling the need to really achieve anything except to absorb yourself in it, and that's exactly what you need from a chill-out game.
2007 | SCE | PS3
The kind of game Brian Eno would make. Available on both PSN and the internet proper as a Flash game, Flow is ambience made tangible. Almost an interactive visualisation program, it requires you to do nothing more than guide an absract geometric creature around a sea of pulsing, soothing colours as gentle sounds trickle into your ears. Using the simplest controls imaginable, youlead it around on a 2D plane consuming your kaleidoscopic neighbours in order to evolve into ever more intricate and pretty shapes. And that's about it.
But that's about all it needs to be. It's possible to playflOw for hours without ever feeling the need to really achieve anything except to absorb yourself in it, and that's exactly what you need from a chill-out game.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
![Three playable characters stand in a triangle wearing suits and holding guns in GTA 5](https://cdn.mos.cms.futurecdn.net/eMagVc7eJNPZXAt3LNLhTo-840-80.jpg)
73,000 words of drama about GTA 5 RP mod team's acquisition by Rockstar appear online, with claims that no original devs are left and the project is dying
![The Last of Us 2](https://cdn.mos.cms.futurecdn.net/3k4g3wQ6dJqXLkU3aLJzvV-840-80.jpg)
The Last of Us director Neil Druckmann doesn't have the "confidence" to plan for sequels: "I'm not saving some idea for the future"