A Tomb Raider double-bill hits Retro Gamer 145

Retro Gamer
(Image credit: Future)

The latest issue of Retro Gamer doubles down with a fantastic pair of Lara Croft features. A Tribute To Core Design looks at many of the developer’s greatest games, including Rick Dangerous and Thunderhawk with co-founder Jeremy Heath-Smith having particularly fond words for the original Tomb Raider. “The way we had the 3D engine, the graphics and level design had never been done before, so people were blown away by that,” he tells us. “Secondly, there was this female character bouncing around the screen, shooting dinosaurs and tigers, and everything she shouldn’t have been shooting! That was a recipe for success. It was never going to fail, looking back at it now.”

He continues to voice his thoughts on numerous other games in Core’s catalogue, including Chuck Rock “Chris Long was the game’s creator. I think he was modelling Chuck Rock on me, with the big belly, wandering around looking vague!”, Jaguar XJ220, “I managed to secure the licence from Jaguar. We then put competing cars in there: Ferraris and whatever. But we didn’t licence them. Those were the good old days – it was the Wild West!” and Tomb Raider 2, saying, “People wanted the series to evolve, but they didn’t realise how little time we had.”

Tomb Raider 2’s lead programmer Gavin Rummery continues the tales of Lara’s second adventure in a separate article, explaining the sheer pressure that came from making such an anticipated game, revealing that the team had around 10 months to create the sequel. Gavin also mentions numerous aspects of Tomb Raider II’s development, from the improvement of Lara’s base skills to the introduction of vehicles, “We initially planned on a motorbike, but needed something that wouldn’t look daft if you were crashing it into walls,” along with much more fascinating info.

In addition to celebrating Lara Croft, issue 145 also reviews the remake of Resident Evil 4, goes behind the scenes of HeroQuest, Sentinel Returns and Joust 2: Survival Of The Fittest, and celebrates the Amiga platformer Zool. We also look at the many strange peripherals created for Atari’s 2600 console, chat with the Xenotilt team about their supercharged sequel to Demon’s Tilt and find out how Firefly Studios created its long-running PC strategy series Stonghold.

Retro Gamer 145 is available in stores now. Pick it up online or grab a subscription.

Retro Gamer Team

Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins. 

Read more
Lara Croft stands in front of blue flames and a city vista in the Tomb Raider: The Angel of Darkness key art used on the box, cropped to fit a thumbnail
Over 20 years on, Tomb Raider: The Angel of Darkness devs talk Lara Croft's PS2 debut: "The pressure was on to create something new and visionary"
Retro Gamer 270
Amazing PS2 gifts in this month’s Retro Gamer
Lara Croft stands in front of blue flames and a city vista in the Tomb Raider: The Angel of Darkness key art used on the box, cropped to fit a thumbnail
Tomb Raider 4-6 Remastered restores some cut content to hopefully make Angel of Darkness a little less hated this time around
Legacy of Kain: Soul Reaver 1 & 2 Remastered
The Soul Reaver remaster's director was hired after creating their own fan remaster for free
A screenshot shows Lara Croft jumping in the air while shooting duel hand guns.
Tomb Raider 4-6 Remastered trapped me in a cave for over an hour, but at least it taught me a valuable lesson in following instructions
Retro Gamer
Retro Gamer celebrates Capcom’s greatest fighting games
Latest in Games
Batman looking over the city during Batman: Arkham City, one of the best PS3 games.
The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' first title update is a hotfix with three lines of patch notes and a download size up to 9GB
a victory screen showing someone in a day of the dead mask and another who is an old man looking sad
GeoGuessr is coming to Steam and you can go head-to-head to prove you're the best geographer of them all
Assassin's Creed Shadows Nishinomiya Shrine
All Nishinomiya Shrine locations in Assassin's Creed Shadows
Assassin's Creed Shadows riddles Naoe answers
All Assassin's Creed Shadows riddle answers for NPC encounters
Latest in News
Muse
Daredevil: Born Again midseason trailer teases Matt Murdock’s violent fight with Muse, including a gory scene straight from the comics
Batman looking over the city during Batman: Arkham City, one of the best PS3 games.
The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' first title update is a hotfix with three lines of patch notes and a download size up to 9GB
a victory screen showing someone in a day of the dead mask and another who is an old man looking sad
GeoGuessr is coming to Steam and you can go head-to-head to prove you're the best geographer of them all
Vampire The Masquerade Bloodlines 2
Vampire: The Masquerade – Bloodlines 2 "is done," but it's been delayed again to October for "bug fixing, stability, and performance"
Ben Affleck in Air
Ben Affleck isn't in The Odyssey, but he plans to visit the set anyway to watch Christopher Nolan work: "He's one of the greatest filmmaking architects to ever live"