Abe's Oddysee remake New N' Tasty coming fall 2013
Full remake features flowing layouts and puzzle tweaks
The first adventure of Abe, that plucky Mudokon, is getting an update in Abe's Oddysee: New N' Tasty. The downloadable modernization of the classic 1997 puzzle platformer was unveiled this week at the Eurogamer Expo by Oddworld Inhabitants founder Lorne Lanning and developer Just Add Water's Stewart Gilray.
The game, expected to release autumn 2013 on PC, PlayStation 3, PS Vita, and Xbox 360, will remain "80 to 90 percent" faithful to the original sidescrolling design, with the game's map updated to provide smooth, continuous levels instead of flipping between several individual screens.
Abe's Oddysee's pre-rendered cutscenes will now be generated in-engine and flow smoothly in and out of the game. Quick saves and a few modified, more player-friendly puzzles round out the remake.
Lanning also spoke to GamesIndustry International about transitioning his company from a smaller scale developer working for publishers to a micro-publisher of digital games.
"On the micro-publisher level it's very simple. We fund our own products," he says. "We weren't able to do that in the boxed product days, we're only able to do that in the digital distribution landscape."
Lanning said his company makes $7 per digital sale at a $10 price point. It made the same amount at a $60 price, thanks to substantially higher costs which he said do not serve to provide players with better games.
His company has survived because it has held onto its intellectual property and tried to treat Oddworld fans well, Lanning said.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
"The only reason we're really able to get away with it and not be cogs in some enormous machine that does not care about us, is we're able to retain the ownership of the brand."
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
After super Mario 64's new speedrunning GOAT prompts rumors of the game's death, another runner says it "isn't dead, and it won't be for a long time"
Super Mario 64 speedrunning is "dead" after one runner claims all 5 major categories in what's being dubbed "the greatest speedrunning achievement of all time"