Ace Combat 6: Fires of Liberation
Day 2: An exclusive chat with the game's producer and directors
So... motion controls sure could be cool if used to pilot a plane. Any thoughts on a Wii or SIXAXIS supported game in the future?
Ichiyanagi: We've thought about using something like this before, but it wouldn't just be taking the Wii controller and using it as a flight stick. It would be something more fundamental that matches the gameplay. We're always thinking of new challenges to try, and one of those might be motion sensing technology.
We've played around a bit in the game's cockpit view and were overwhelmed by all the gauges and meters. Will players using a standard-definition television be able to discern all this extra detail?
Isaki: These gauges will actually move, and of course there will be more detail in HD, and you'll be able to the movement of each gauge, but it's not like you won't be able to see anything at all in SD. We believe even in SD the game will be quite impressive.
Now that you've jumped platforms, do you feel the need to create something totally new and accessible or is there still a devotion to longtime fans?
Isaki: All the gameplay aspects we thought of were designed with fans in mind. But at the same time, we plan to make it as accessible as possible for those who have never played a game in the series. We realize it's a difficult objective to achieve, but we believe we've made a good effort and both types of players will be pleased.
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A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.
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