Ace Combat: Assault Horizon trailer stresses importance of staying fly, staying strong
Arcade flight shooter ramps up 'arcade' angle for pyrotechnic clip
Ace Combat: Assault Horizon, Namco's update to its long-running shooter series, is %26ndash; like its predecessors %26ndash; closer in tone to Star Fox than a flight sim. For this clip, though, the %26ldquo;this ain't your daddy's flight simulator!%26rdquo; positioning is kept to a minimum: with the year's biggest games being mainly tech-heavy military shooters, you'd be a damn fool not to play up the similarities between the new title and, say, some sort of warfare title in a modern setting, or perhaps a game about a field with battles on it. And Ace Combat: Assault Horizon may be loud, brash and wantonly destructive, but it's no damn fool: check the green-on-black titles, blood-on-lens damage effects and wealth of shots that could have come straight out of Infinity Ward's or DICE's latest.
Ace Combat: Assault Horizon launches October 11 %26ndash; right when the military-shooter hype is at fever pitch, and players, whipped into a competitive frenzy, will indiscriminately play anything where pulling the Right Trigger unleashes a cacophony of gunfire noises and makes onscreen explosions happen. That's not to say the title doesn't have its own tricks, of course: oddly enough, the game's main goal is the elimination of the %26ldquo;assault the horizon%26rdquo; sequences that typify the genre. The new %26ldquo;Close-Range Assault%26rdquo; mode, highlighted here, aims to eliminate lengthy periods of squinting into the distance, training your weapons on a single distant pixel %26ndash; you know, 90% of most combat flight-sims. Say what you will for this explosive clip %26ndash; the game sure looks to have nailed that element.
Aug 11, 2011
Ace Combat: Assault Horizon launches October 11 %26ndash; right when the military-shooter hype is at fever pitch, and players, whipped into a competitive frenzy, will indiscriminately play anything where pulling the Right Trigger unleashes a cacophony of gunfire noises and makes onscreen explosions happen. That's not to say the title doesn't have its own tricks, of course: oddly enough, the game's main goal is the elimination of the %26ldquo;assault the horizon%26rdquo; sequences that typify the genre. The new %26ldquo;Close-Range Assault%26rdquo; mode, highlighted here, aims to eliminate lengthy periods of squinting into the distance, training your weapons on a single distant pixel %26ndash; you know, 90% of most combat flight-sims. Say what you will for this explosive clip %26ndash; the game sure looks to have nailed that element.
Aug 11, 2011
Ace Combat: Assault Horizon launches October 11 %26ndash; right when the military-shooter hype is at fever pitch, and players, whipped into a competitive frenzy, will indiscriminately play anything where pulling the Right Trigger unleashes a cacophony of gunfire noises and makes onscreen explosions happen. That's not to say the title doesn't have its own tricks, of course: oddly enough, the game's main goal is the elimination of the %26ldquo;assault the horizon%26rdquo; sequences that typify the genre. The new %26ldquo;Close-Range Assault%26rdquo; mode, highlighted here, aims to eliminate lengthy periods of squinting into the distance, training your weapons on a single distant pixel %26ndash; you know, 90% of most combat flight-sims. Say what you will for this explosive clip %26ndash; the game sure looks to have nailed that element.
Aug 11, 2011
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Ace Combat: Assault Horizon launches October 11 %26ndash; right when the military-shooter hype is at fever pitch, and players, whipped into a competitive frenzy, will indiscriminately play anything where pulling the Right Trigger unleashes a cacophony of gunfire noises and makes onscreen explosions happen. That's not to say the title doesn't have its own tricks, of course: oddly enough, the game's main goal is the elimination of the %26ldquo;assault the horizon%26rdquo; sequences that typify the genre. The new %26ldquo;Close-Range Assault%26rdquo; mode, highlighted here, aims to eliminate lengthy periods of squinting into the distance, training your weapons on a single distant pixel %26ndash; you know, 90% of most combat flight-sims. Say what you will for this explosive clip %26ndash; the game sure looks to have nailed that element.
Aug 11, 2011
Gorgeous JRPG homage Clair Obscur sells out its collector's edition months before launch, dev says it didn't think "the demand for our physical editions would be so high"
Turn-based RPG Clair Obscur dev says all-star voice actor lineup includes people like Andy Serkis and Baldur’s Gate 3 alumni by accident: "He was like, 'Isn't that Clive from Final Fantasy?'"