Age of Conan Interview, part one

How has your experience with Anarchy Online affected the development of Age of Conan?

Erling Ellingsen:
Making a MMO is like riding a bull when all you've ever done in your entire life is ride a horse. Having a game of this genre on our track record has had a tremendous impact on the quality of the production.

There are so many technical challenges that crop up, so knowing about those things already is valuable as we move towards release. We're able to do everything better than we did the last time.