Alan Wake 2's musical chapter isn't just a good time, it shows Remedy at its best

Alan Wake 2 musical
(Image credit: Epic Games)

A Viking power metal opera is in full force. I stoop to pick up a pistol and flashlight, heading deeper into what becomes my favorite Alan Wake 2 chapter yet. Faded setpieces litter the space, pantomiming the detective noir world of The Dark Place outside. The word "enemies" is marked on the floor in white gaffer tape, right below an arrow pointing behind some bushes. A rock star points the way forward with the headstock of his guitar. I follow obediently.

Alan Wake: The Musical. Those are four words that shouldn't go together, but they do now. Weaving between towering screens in what appears to be an abandoned theater, fragments of a live-action musical interpretation of my character projected across each one, I've never experienced a video game chapter like 'Initiation 4: We Sing'. It's a feat of game direction that puts Remedy Entertainment in an enviable position in the lead-up to wider Game of the Year conversations, showcasing how far the developer is willing to go in the name of innovation – and weirdness. 

Role of a lifetime

Alan Wake 2 musical chapter

(Image credit: Epic Games)
"An imaginative and truly ambitious sequel"

Alan Wake 2 musical episode

(Image credit: Epic Games)

Check out our Alan Wake 2 review to see what all the fuss is about.

Blasting away the shadows to the tune of Alan's life story is an unmatched highlight of the year for me. I love Broadway shows as much as the next ex-drama kid, but I usually find musical episodes of anything else to be truly awful experiences. Consider those words officially eaten, because this entire chapter of Alan Wake 2 is a mind-bending multimedia work of video game art that offers both style and substance.

Kicking off the fourth of Alan's playable chapters, both myself and the character are finally getting into the swing of things. "No more surprises," Alan mutters, before interacting with the TV and getting a pretty big one. The live action components introduced in previous episodes here take a dramatic turn in more ways than one, as Alan becomes a spectator of his own life.

Complete with dance breaks, backup performers, stage lights, and a sweeping rock opera score, the true mastery of 'We Sing' is in how you navigate it. It is not a cutscene, as in the Dragon Age: Inquisition and Saint's Row: Gat Out of Hell singalongs respectively, but a fully interactive gameplay sequence built around a live-action musical. 

Alan Wake 2 musical

(Image credit: Epic Games)

Traversing the space and exploring at my leisure feels like a uniquely out-of-body experience in a video game. Alan carves out solid black silhouettes against the on-screen projections as I move through them, creating a sprawling yet fluid piece of promenade theatre. The lyrics of a song, Herald of Darkness, guide me through the vignettes, recounting the events of the first Alan Wake game and offering a glimpse into the character's future.

"Show me the champion of light, I'll show you the Herald of Darkness," begins the chorus as I pick up Alan's newly-acquired flare gun, shooting it straight into a horde of shadowy foes. A crushing guitar solo amps me up as more enemies dart into my path on-cue. The developer has been known to leverage mixed media in its work before, and of course heavy metal goes with shooter games like fine wine. But this experience is completely new territory in all regards, even by Remedy's already daring, cross-media standards. 

Torchbearer

Alan Wake 2 musical episode

(Image credit: Epic Games)

Remedy put its own spin on the dreaded "random musical episode" trope...and I'm baffled by how well it works.

Putting a playable musical segment in the middle of a survival horror game is an ambitious venture. It could have gone really, really, cataclysmically wrong for Remedy and Alan Wake 2, but luckily, the developer is well-versed in testing the boundaries of strangeness in its video games. 

2019's Alan Wake sister title Control had its fair share of kookiness. There's the threat of an evil refrigerator that kills you when you stop looking at it, a chase sequence featuring a possessed rubber duck leading you through a laboratory, and the general temporal weirdness of the Alan Wake universe to contend with. Playing a Remedy game can sometimes feel like doing an improv scene with a very strange, very creative individual. All you can really do in the face of oddity is shrug and say, "yes, and?"

Alan Wake 2 takes these oddities and amps them up to 100. A chaotic musical theater number sounds abrupt in the context of a horror game, but combined with the studio's track record-proven interest in live-action, it's just one way Remedy puts its recognizable stamp on things. It pushes the limits of what's been done before, both in horror games and in the studio's past work. 

Alan Wake 2 musical

(Image credit: Epic Games)

One way this is done is by bringing back aging rock stars Odin and Tor Anderson, as well as their band Old Gods of Asgard, whose music has been peppered throughout the Alan Wake universe. Just having another song or reference would have been cool enough for returning fans. Their bit parts have been transformed into a thriving centerpiece, though, and the result is an interactive piece of digital theater. 

Remedy put its own spin on the dreaded "random musical episode" trope by splicing it into a video game, and I'm baffled by how well it works. We know anything is possible in the Dark Place when the writer sets the score, and Remedy takes its own advice to that end. 'We Sing' is both a palate cleanser and a showstopper, a moment of glorious confusion that somehow feels more straightforward than the rest of the game. It's utterly ridiculous, yes. And?

If you're still in the spooky spirit, check out the best horror games to pick up next.

Jasmine Gould-Wilson
Staff Writer, GamesRadar+

Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.

Read more
South of Midnight Big Preview hero image showing Hazel looking out across a vast landscape with the Benji tree drawing central focus
After playing 2 hours of South of Midnight, I'm convinced that it has the sort of off-kilter energy that can define Xbox's 2025
The clip selection screen in Immortality, highlighting a clip of Marrisa Marcel with the director of Ambrosio
"Part of the genesis of Immortality was the three years I spent making a Legacy Of Kain game that got cancelled": Sam Barlow on the making of his "interactive movie"
Swann, Autumn, Kat, and Nora jam out in the garage while filming themselves in Lost Records: Bloom and Rage
Lost Records: Bloom and Rage – Tape 1 review: "This Life is Strange successor is Stephen King, Blair Witch, and Yellowjackets all rolled into one – delicious"
Indiana Jones and the Great Circle
Indiana Jones and the Great Circle has a survival horror surprise that echoes Cyberpunk: Phantom Liberty's – and I loved every second
Nightmare Before Christmas: Oogie's Revenge PS2 screenshot of Jack and Soul Robber
I'm fed up of pretending The Nightmare Before Christmas: Oogie's Revenge isn't a Christmas game, and a hauntingly good one at that
The Order: 1886 screenshot of Galahad standing with Igraine and Lafayette
I finally played The Order: 1886 for its 10-year anniversary, and I can't help but wonder where a scrapped sequel could have gone
Latest in Survival Horror
Pyramid Head stands in the rain in the Silent Hill 2 remake.
Silent Hill 2 remake director had no choice but to make Pyramid Head "more aggressive and faster" during his iconic fight: "We've been losing something, but we've been gaining something, too"
Angela holds a knife in Silent Hill 2 remake
Silent Hill 2 remake dev says he was "afraid there might be no good way" to rebuild the classic game without "archaic solutions and mechanics"
Silent Hill 2
After Silent Hill 2 helped Bloober Team redeem itself, is the once-controversial studio poised to become horror's latest darling?
Silent Hill f screenshot showing the main character in a dank alleyway
Japanese locals show that the real-world inspiration for Silent Hill f's new town can be just as scary as the game
Silent Hill f key art showing the main character holding a pipe
Silent Hill f trailer suggests Konami’s newest nightmare will bring back an iconic weapon central to every game in the franchise
Silent Hill f
"What if we […] make it 100% Japanese?": Silent Hill f producer worried Konami's horror series was "starting to feel too westernized"
Latest in Features
Boro and Alta sit on a bench together in Wanderstop
"It's OK for me to move on": Years after scoring Minecraft, composer C418's latest project is about running a cozy tea shop with a "stupidly complex music system"
Thanara's Throne room made in Dungeon Alchemist
D&D Beyond's Sigil software isn't the worst VTT around, but it has a long way to go to compete with other 3D map makers
Demona confronting Goliath, Brooklyn, Lexington, and Angela
Gargoyles creator Greg Weisman digs into why Demona is the "single most dangerous character" in the entire franchise ahead of her new solo comic
Silent Hill 2
After Silent Hill 2 helped Bloober Team redeem itself, is the once-controversial studio poised to become horror's latest darling?
Titus in Warhammer Space Marine 2
Warhammer 40,000: Space Marine 3 promises to "redefine the standards of third-person action games," but I'd rather it fix Space Marine 2's biggest problem
Best Assassin's Creed protagonists: A collection of several of the heroes in the Assassin's Creed games edited together.
Ranking the best Assassin's Creed protagonists of all time