Alien: Isolation update adds Nightmare and Novice difficulties

Alien: Isolation's monster is so cunning and unpredictable that, once team GamesRadar collectively calmed down and emerged from our hiding place in the storage closet, we couldn't help but give the game some of our highest accolades this year. So what's Creative Assembly gone and done now? Oh, just released a free update with an even harder difficulty setting.

It's not just harder in the typical sense of they-do-more-damage-you-do-less-damage, though. Nightmare Mode screws up Amanda Ripley's motion tracker, distorting its display and making its feedback far less reliable than the life-saving gadget Isolation players rely on. It also strips the health meter, ammo count, and flashlight battery indicator from the screen, on top of making enemies more aggressive, resources more scarce, and disabling the map system.

Of course, if you prefer your perfect organisms a little more imperfect (or just want to marvel at the Sevastopol's lo-fi sci-fi aesthetic instead of the inside of its lockers), you can also select the new Novice mode, which sails in underneath Easy with more docile baddies and plentiful resources. But if you don't end up with a tail jabbed through your sternum at least a dozen times, are you really playing Alien?

It's a great goodwill gesture from the developers, giving players of all stripes an excuse to pick up Ripley's adventures again. We may just take them up on it - stay tuned for Lucas' essay expounding on our love for Alien Isolation's new breed of horror that publishes later today.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

Latest in Survival Horror
Post Trauma screenshot
This survival horror Steam Next Fest demo doesn't care that its puzzles are breaking me because it knows I'll stay for the immaculate Silent Hill vibes
Silent Hill 2 remake
As "the success of Silent Hill 2 speaks for itself," Bloober announces its continued partnership with Konami and a "truly special" new joint project
Level Zero: Extraction
2 weeks after launch, Escape from Tarkov-style survival horror mashup Level Zero: Extraction ends development because it "underperformed" expectations
Sony may never give us Days Gone 2, but it did just announce Days Gone Remastered is coming to PS5 with three new modes: Horde, Permadeath, and Speedrun
Resident Evil timeline - Resident Evil 5
Brand-new Resident Evil 5 and 6 ESRB ratings have survival horror fans wondering what the heck Capcom is doing
Resident Evil ReVerse
The Resident Evil deathmatch game that flopped is going offline as Capcom says it's "served its original, celebratory purpose admirably"
Latest in News
Ultima Online
As Ultima Online approaches its 28th birthday, former creative lead reveals what it takes for an MMO to last for decades, and why they sometimes fail: "Content does not last forever"
Link and Epona
A Zelda movie is finally happening, but Nintendo's Shigeru Miyamoto used to adamantly oppose the idea even "if Steven Spielberg himself" wanted to do it
Robert Downey Jr announces his Doctor Doom casting at San Diego Comic-Con 2024
"He is so dialed in": Robert Downey Jr. is coming up with backstory and costume ideas for Doctor Doom ahead of Avengers: Doomsday
Stardew Valley
With another "thank you," Stardew Valley creator Eric Barone brings an update arc to a close with "the Switch patch to fix the last Switch patch"
Demon Slayer Infinity Castle
Over 80 countries and 42 days: the first Demon Slayer Infinity Castle movie's remarkable staggered release plans have been revealed – including a US date
Monster Hunter Wilds
Monster Hunter Wilds' story is as divisive as expected: some players hate the "relentless on rails handholding," others love the build-up to "the best scene in Monster Hunter history"