Alien Syndrome review

How can you go wrong with guns and aliens?

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As often as we reviewers light heartedly accuse a game of looking generations too old, Alien Syndrome really does look ancient on the Wii. We're talking almost N64 old here. Levels are drab and dark, while enemies are profoundly ugly and uninspired in design. Seriously, shooting the same stupidly bumbling aliens, which we could barely tellif they werealive or dead,turns thefrantic pace of the action into an all out chore.

Even more depressing is the visually pathetic piffles emanating from your instruments of death makes the otherwise thrilling act of upgrading weapons and blasting the shit out of beasties downright boring.

As shallow asAlien Syndrome plays, a decent camera could've salvaged the game's seamless co-op play. But since all players have to occupy the same small stretch of screen, everything gets extremely hard to see and you'll frequently get stuck. Adjusting the camera by tilting the nunchuk could've been far better, but instead so much as checking your watch will send the camera into a tailspin disorienting enough to have Michael Bay puking on in his latte. Additionally, the sloppy melee attacks carried out by swinging the remote just aren't worth the risk.

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GenreAction
DescriptionDespite an interesting RPG system, control issues, blah design and repetitive blasting cause this shooter to fall short of nearly twenty years worth of anticipation.
Platform"Wii","PSP"
US censor rating"Teen","Teen"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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GamesRadarChrisAntista
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