Why you can trust GamesRadar+
The problem is, for a rhythm title, Alvin and the Chipmunks isn't particularly rhythmic. The sloppy note arrangements are often noticeably offbeat, and shockingly loose gameplay allows any note within a half-beat of the icon to count. Plus, the game compensates for the notes you miss by over-rewarding players for the ones they do hit. It makes for a remarkably effortless experience, even on the highest difficulty level, which just adds more notes to the mix. This lack of tight gameplay makes Alvin an adventure in soulless button tapping for anyone with a two-digit age.
Assuming you can even control it, that is. The Wii version is saddled with a confusing, ineffective control scheme that uses a combination of Wii Remote and Nunchuk movements with held button presses, and the resulting experience borders on unplayable. The only thing that saves it is the aforementioned scoring leniency, but that won't make you any happier about missing so many notes.
More info
Genre | Children's |
Description | Alvin and the Chipmunks return from nigh-irrelevance to populate a bland rhythm game with spotty play and budget presentation. |
Platform | "PS2","Wii" |
US censor rating | "Everyone","Everyone" |
UK censor rating | "","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Helldivers 2 leads say the game is fun because, yes, "you get to play as the bad guys" and "shout 'freedom!' while killing bugs"
Sonic 3's writer thinks Jim Carrey deserves an Oscar nomination for his work in the film: "That's right, I said it"
Sony becomes the largest shareholder in Elden Ring and Dark Souls' parent company, despite acquisition chatter