If you grew up playing Flash games in the halcyon days of 2007, then you may already be familiar with Amberial. A simple design with a hook that seemed to decimate time, where you're tasked with controlling a ball from one point to the next, navigating the object across a labyrinthian set of platforms. Developer Lumorama is returning to the concept with what it believes will be the "definitive version of the game" in Amberial Dreams.
15 years later, Amberial Dreams is almost unrecognizable from the original Flash games. There are over 50 handcrafted levels that have been brought to life in a new game engine, an expanded story that's cast across four beautiful biomes, and a new series of devilishly difficult traps to circumvent.
Even with so many elements of the puzzle expanding, the same core premise remains intact: two buttons to move, no jumping allowed, and you're sent back to the beginning of a trial should you fail.
Amberial Dreams launched into Early Access last year, which Lumorama used to refine the mechanical design and build out a suite of level-building tools which will let the community create their own chaotic maps and share them with the world. As announced in The Future Games Show Spring Showcase powered by the Turtle Beach Stealth Pro, Amberial Dreams will be heading into Full Access in 2023.
Add Amberial Dreams to your Steam Wishlist to be alerted when the final release date is confirmed.
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.