Anarchy Online: Lost Eden review

You can get a little lost in Eden...

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Introducing new PvP battles as well as a number of innovative missions, Lost Eden will bring older, semi-retired players back to Rubi-ka. Fresh missions and bosses allow people to group together in a more social and a less raid-oriented environment, expanding upon the end game and giving players new content to explore once they reach the level cap.

The Battlestations are level rated and no longer are they a last-man-standing event. While still glitchy and hard to log into at times, once we managed to join the queue, alt f4, log on, ctrl-alt-del, log on again, re-join the queue and then get into the Battlestation, the battle itself was a test of tactics and skill, not a mosh pit of insta-death for the squishier professions.

The ability to make a change upon the game landscape by supporting research - both personal and global - is genius. Players can assign a set percentage of their experience to go to personal or global research or both. By doing this they can unlock vehicles, weapons and other advances that assist global efforts.

More info

GenreRole Playing
DescriptionFirst Anarchy got the internet. Now it's taking the internet to Eden. Is there no limit to the places that this game will go?
Platform"PC"
Release date1 January 1970 (US), 1 January 1970 (UK)
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