ANDY SERKIS INTERVIEW The Gollum Star Talks Bone Season Movie
Star's Imaginarium Studios is taking Samantha Shannon's novel to the screen.
The man also known as Gollum and Caesar in Rise Of The Planet Of The Apes talks about his movie adaptation of Samantha Shannon's The Bone Season .
What is it about The Bone Season that compelled you to include it in The Imaginarium Studio's first slate of films?
We first came across the manuscript at the London Book Fair and immediately fell in love with the scope, the scale and the exceptional detail of the world Samantha had created. It’s a really compelling story with such a great central character – we all immediately saw its potential as a fantastic feature film.
How will Samantha Shannon be involved in the film's production?
We’re working very closely with her on all aspects of bringing the world of the book to the screen. We’ve been involving her with all the early concept artwork that we’re beginning to put together. Obviously it’s her world so we want to make sure we bring it to life in the way that she wants.
Can you tell us about how the creative process for adapting a story like The Bone Season begins?
It begins with knowing the story you want to tell. There are thousands of stories contained within the world that Samantha has created – we have to be very disciplined about opening up the world in a way that will lead us on to further investigation in the rest of the series. We need to find the emotional heart of the story; the relationships; the tension; the suspense and the drive, and of course working closely with Samantha is going to make it much easier.
At this very early stage it’s about finding the right writer and the right approach to telling the story. Hand in hand with developing the screenplay it’s also about developing the visual world and bringing that to life, finding the right visual effects team who understand Samantha’s concepts.
You have been part of bringing some of the world's most famous and well-loved fantasy worlds to contemporary audiences. Which of your experiences across film, TV, stage and videogames would you say has been most helpful in preparing you to produce The Bone Season ?
It would be impossible to single out any one single experience, it’s an accumulation of all my experiences to date, but obviously having worked on The Lord Of The Rings and Tolkien’s extraordinary world with Peter Jackson is incredibly useful. Peter basically gave me the opportunity to work on a lot of extraordinary characters in a lot of extraordinary worlds and has opened up my eyes to a genre that I knew very little about before.
Will performance capture will come mostly into play when portraying Shannon's Rephaim race on screen in The Bone Season ? Can you give us any insight into how you'd like these characters to appear?
We’re in very early stages of designing how we want to portray these characters, and are exploring a variety of avenues to bring these characters to life. We’re certainly not tied to any one production technique at this early stage.
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Animal Farm is the other film on your inaugural slate. What can you tell us about this project?
We’re extraordinarily excited about Animal Farm. We have been working on the methodology this year, the development of the characters and the story. We’re working with a wonderful character designer and very pleased with how the animals are developing as visual characters.
In terms of story, we’re remaining very truthful to the original book however we are relocating the setting as if Orwell were writing in the present day – we’ve been working very closely with the Orwell estate on this.
The Bone Season is out now from Bloomsbury.
Richard is a freelancer journalist and editor, and was once a physicist. Rich is the former editor of SFX Magazine, but has since gone freelance, writing for websites and publications including GamesRadar+, SFX, Total Film, and more. He also co-hosts the podcast, Robby the Robot's Waiting, which is focused on sci-fi and fantasy.