Animated miniseries explains Crackdown 2's zombies
Second episode delves into the history of apparent villain Catalina Thorne
Who is Catalina Thorne? Why are there zombies (or mutants, or whatever they are) roaming Pacific City's streets in Crackdown 2? And since when does anyone actuallycare about the story is in Crackdown? Two of these questions are answered in "Evil Seed," parttwo of an ongoing, five-episode miniseries that explains what's been going on in Pacific since the first Crackdown ended, and why the city's apparently gone to shit. You can watch it right here:
As it turns out, the zombies that plagued early screenshots of Crackdown 2 are the work of a vengeful medical scientist who worked on the city's Agent-cloning program, but then sabotaged it after she was booted off the project, making the agents hyperviolent, mindless and short-lived.
Once the cloning program had been all but destroyed, she took to the streets to share her creations with the general populace, who then turned into raving zombie hoboes that make the city's conquering,out-of-controlgangs look like good citizens by comparison.
Story-wise, that's a pretty big step up for a series whose only previous narrative consisted of, "Here are some bad guys. Go kill them with your superpowers (P.S. we're really the bad guys lol)." Further episodes will show up atYouTube.com/machinima, with the third episode "airing" on June 4, the fourth on June 11, and the fifth on June 21.
Also, if you missed out on the first episode - which sheds a little more light on how Pacific got into such a sorry, poverty-wracked state in the first place - we'llthrow that inas well:
Jun 1, 2010
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Ubisoft kills "inaccurate rumors" around Assassin's Creed Animus Hub: rewards are "entirely free," no paid sub or battle pass, and "no extra cost" to missions
CEO behind GTA Trilogy calls out Rockstar's "d*ck move" for removing his studio's name, claiming that "hundreds of fixes" had "stayed out of players' hands for years"