The stealth genre is enjoying quite the renaissance lately. Metal Gear Solid 5: The Phantom Pain enjoyed both critical and commercial success, the recently-announced Shadwen is adding a bit of Superhot-style time manipulation to the mix, and today we get a taste of what Dishonored would be like if it was third-person and also the type of product you show your love for with a wall scroll. Say hello to Aragami:
Development studio Lince Works isn't shy about the influences behind its game. Over on the PlayStation Blog, studio director David Leon cites Tenchu, Metal Gear Solid, Mark of the Ninja, and Dishonored as more obvious inspirations. Even the under-appreciated Okami gets a shout-out for helping push Aragami's art direction and setting.
As someone who had a ton of fun playing around with all of the games Aragami is drawn from, count me in. The game will debut on PS4 later this year.
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Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.