As instantly attractive as the thought of ruling an MMO space is, the implications of the Archlord system are likely to be far less attractive to players outside of Korea. One is likely to be an intense concentration on the extremely complex organised combat between factions and guilds.
Another is that Archlord candidates will probably need to be nominated representatives of large, powerful guilds, or more likely, alliances of guilds.
Genuine political and social hierarchies within virtual worlds may be exciting to academics, but they're probably anathema to the individualist western gamer, for most of whom the very attraction of an MMO is that anyone and everyone can become a hero.
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