As The Finals update bodies Light players, the FPS's already ailing class is about to suffer even more

The Finals
(Image credit: Embark Studios)

I'm a Heavy main in The Finals, its biggest class' massive health pool making up for my horrendous aim. Coupled with my trusty RPG, all that extra HP means that I love seeing a lobby full of Light and Medium characters - as long as I don't get too close, most of them will struggle to kill me in a straight gunfight. But as The Finals' meta has settled down, I've seen fewer and fewer Lights - and I fear that the new The Finals update might have all-but killed the class for now.

My evidence is purely anecdotal, but it does feel like the suggestions from early in The Finals' lifespan - that the Heavy's health gave it an unfair advantage - has come true, to an extent. In fact, I'd argue that it's the Medium, a class that offers more effective health to its team through its healing beam and its instant-revive Defibrillator item, that's top of the tier list at the moment. But even that is due to an abundance of health that the Light struggles to compete against. Increasingly, teams rely on bulk rather than damage, and that's already pushing the Light out of contention.

So I was surprised to see how much of the latest update to The Finals takes aim at its squishiest class. Today's update takes aim at the Cloaking Device, a quintessential Light ability that turns players temporarily invisible and is one of the few things keeping them alive through the chaotic cashpoint fights at the climax of each game. Both other classes have seen some of their abilities nerfed (such as the infamous 'nuke' technique) but not in such a way that seems to undermine entire playstyles.

When it comes to gadgets, the Light has been hit again, this time with a whopping 25% nerf to the Stun Gun, which hinders foes' ability to do things like aim down sights, use their own abilities and gadgets, and move quickly. A pretty standard gameplay loop for the Light would be to go invisible to close the gap on an enemy, hit them with the stun gun, try and kill them in that five second window, and then turn invisible again to make a quick getaway. As should be apparent, that strategy has been gutted.

To add insult to injury, there's even an indirect nerf to the Light in the form of a buff to the Heavy's flamethrower. A weapon perfect for dealing with these fast-moving, close-quarters foes has had its damage ticked up, making it even easier to use it to see off a pesky Light. Elsewhere, however, the damage on the Light's shotgun has been ticked down.

While it's not as though other classes haven't had their share of adjustments, it's the impact on the Light's entire gameplay loop that I fear all but spells the end of this class, at least when it comes to The Finals' competitive ladder. Too much of what the Light is designed to do has been hit here to make it effective, and while there are other ways to play, I'd argue they're simply less effective than the meta setups for Heavy and Medium. I don't imagine the Light will be going away entirely, but I also don't think its players are about to have a good time until the next patch rolls around.

The Finals devs weren't even going to make a shooter at first, but what else are you gonna do with a team full of Battlefield veterans?

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Read more
Marvel Rivals Iron Man
Marvel Rivals seems to have fixed its big Vanguard problem, but it may have opened the door to a new issue
Screenshots of Overwatch 2 showing teams battling it out along with new perks and a Stadium game mode in action
Marvel Rivals isn't going anywhere, so Overwatch 2 is stepping up with game-changing perks and a new mode that borrows from Counter-Strike and League of Legends
Magik slashes with her magic sword while Black Panther pops out of one of her portals in Marvel Rivals
Marvel Rivals is killing it right now, but there's one more thing it needs to borrow from Overwatch to truly thrive
A cropped screenshot from the pre-alpha gameplay footage shown in the 'Introducing Battlefield Labs' video.
Battlefield 6's first teaser takes me back to the days of Modern Warfare 2 lobbies and 24/7 Metro matches, proving we all crave a return to shooters' simpler times
A Helldiver holding a flag in a promotional image for Helldivers 2.
Helldivers 2's Fallout-grade Ultimatum mini nuke has been nerfed, but maintains its "core identity as a powerhouse" because the devs are "huge fans of big booms booming big"
A collection of Splitgate 2 screenshots as part of GamesRadar+'s Big in 2025 roundup
"We don't want to just be the 'Halo meets Portal' team": Splitgate 2 wants to to evolve beyond its inspirations
Latest in FPS
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
GoldenEye 007
After 28 years, competitive GoldenEye players have documented what happens when you tie in the N64 FPS: "We experienced something that was only theorised"
Latest in News
A screenshot from MindsEye showing a character leaning out of a car, shooting another car with a gun.
GTA veteran says the games industry needs to "get smarter" about what people actually want: "There are so many games, and I think we're starting to feel the effects"
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says