Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate.
Games "It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
The party in The Hundred Line enjoy fireworks under a night sky, with the GamesRadar+ Best of 2025 badge
JRPGs The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
Jak and Daxter
Platforming Games How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
Phasmophobia
Horror Games After 25 million copies sold, Phasmophobia maker follows Palworld and Among Us devs by opening an indie publishing arm
Upcoming indie games for 2026 showing images from Mixtape, Toem 2, Find your Words, and Grave Seasons
Games Upcoming indie games for 2026 and beyond
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
Bully
Games "Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'
Henry Halfhead screenshot with GamesRadar+ Best of 2025 branding on upper right
Games From creepy folklore to a human with half a head, the best hidden gems of 2025 are worth your attention
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
Tiny Bookshop screenshot showing the small mobile bookshop decorated with lights and plants set up on the beach as a customer walks inside. A dog can be seen sitting on a couch outside of it
Games The 20 best Switch indie games you should play right now
Rayman 2: The Great Escape main character smiling and running
Platforming Games How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
Screenshot of Anthem machine pilot lying on the leafy ground with visor open
Games BioWare veteran Mark Darrah says "a lot of innovation" comes from indie devs who can't outspend "massive entities"
Milano's Odd Job Collection
Games "I feel a strong need to prevent Japanese-style game development from being lost": 40-year games veteran argues Japan devs should make "unapologetically Japanese" games
Trending
  • New Games for 2026
  • CES 2026
  • Best Games of 2025
  • The Forge codes
  1. Games
  2. Action

Ask an indie developer: How did your indie career begin?

Features
By GamesRadar Staff published 12 August 2013

Begin at the beginning

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Begin at the beginning

Begin at the beginning

Welcome to the first day of GamesRadars Indie Week, where we celebrate the independent spirit thats alive and well in gaming. Just as we enjoy billion dollar franchises like Assassins Creed and Call of Duty, we also love the titles made outside the big studio system, ones that push the boundaries of gameplay and storytelling to exciting new frontiers. And to get a closer look at what makes indie gaming so interesting, we reached out to some of the biggest names currently on the scene.

All week long well be showcasing the responses of some of the most high profile people behind games like Journey, Super Meat Boy, and Spelunky (to name a few). For our first of the daily features, were going back to the start for these developers to find out how their life as an indie dev began. Some of the answers might surprise you

Page 1 of 17
Page 1 of 17
Jenova Chen, thatgamecompany (Journey)

Jenova Chen, thatgamecompany (Journey)

Technically we werent an financially independent because our past games were funded by Sony, but--to me--the word indie means something different. Its a romantic word. It symbolizes the spirit of risk taking and hard work, driven by strong passion and belief and will. And the indie games are risky mostly because theyre concepts arent financially (yet). So if you count financial risk, then were very indie.

We want to make everyone love video games as a medium, and that requires the industry to provide entertainment to all the different demographics. Man, woman, old and young. Thats the feeling that pushed us to develop. We want to push the boundary of what games can communicate emotionally. We want to explore new types of feeling that will attract gamers and non-gamers alike, including deeper emotions that will not only impress youngsters but touch adults.

Page 2 of 17
Page 2 of 17
Edmund McMillen, Team Meat (Super Meat Boy)

Edmund McMillen, Team Meat (Super Meat Boy)

I started out making indie comics for years, then transitioned into interactive Flash comics. Eventually I moved onto Flash games in 2000-2003. That led to Gish, my first non-Flash indie game, which I sold in 2004.

Page 3 of 17
Page 3 of 17
Collin van Ginkel, Two Tribes (Toki Tori)

Collin van Ginkel, Two Tribes (Toki Tori)

In '99 I bought myself a Game Boy Color, which was surprisingly similar to the old 80s home computers. I collected a small team of friends and people from the demo scene, and set off to create Toki Tori 1. When we sold the game to Capcom in 2001 for way too much money, we knew we had to give indie development a go!

Page 4 of 17
Page 4 of 17
Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip., Runner 2)

Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip., Runner 2)

With a lot of bootstrapping. We made some tough sacrifices, bid adieu to the steady paychecks we received at our other jobs, and went for it. Mind you, we dont mean for that to sound dramatic or gloomy. Weve been stoked about Gaijin Games since day one, and were extremely excited about where the company is headed.

Page 5 of 17
Page 5 of 17
Mel Kirk, Zen Studios (Zen Pinball)

Mel Kirk, Zen Studios (Zen Pinball)

Zen Studios was a work for hire studio for several years which allowed us to grow a small but capable team with expertise across several development platforms. When Xbox Live was introduced, a few of us thought that this might be the door to a different path, one where we could create and publish our own games. The founder of Zen is a huge pinball nut and was bummed that arcades were almost completely gone, fixing pinball machines was becoming increasingly difficult, and it had been a long time since a good pinball video game had been made. We set out to create the best pinball simulation for current gen (Xbox) and pitched Microsoft. They agreed to publish the game, giving us a percent of revenue, and that started the ball rolling. It was not long after that PlayStation Network opened up, allowing Zen Studios to develop and publish titles. From that point we moved away from work for hire and decided to take the path that would allow us to control our own creative vision 100% of the time. What an amazing ride it has been.

Page 6 of 17
Page 6 of 17
Sean Murray, Hello Games (Joe Danger)

Sean Murray, Hello Games (Joe Danger)

The three other founders and I were all at established developers like Criterion and Sumo Digital, so we were all experienced and knew each other really well. But we were getting frustrated with the lack of freedom we had working as employees, so we decided to leave and set up on our own, working out of my dining room to start with. This was like the very early days of indies, so we didnt really know many other developers who had done the same thing. We had the best time, though, building tech and coming up with the game wed wanted to make for years.

Page 7 of 17
Page 7 of 17
Chris Cobb, Ragtag Studios (Rays The Dead)

Chris Cobb, Ragtag Studios (Rays The Dead)

Anyone working in the games industry that has a true passion for making games that they care about, will inevitably become frustrated that they can only have so much impact on the projects they work on. The inability to choose your project, or to have an impact outside of the small sliver of the game you are tasked to work on wears on you after a while.

All three of us at Ragtag care deeply about working on games that are important to us; games that we hope will be important to those who play them. The only way we could do that was to break out on our own and chart our own path to create games that satisfy those needs. All three members of Ragtag Studios worked for larger developers in the industry for more than 14 years. About two years ago, after a lot of soul searching, we all decided to finally take the plunge and take a shot at living the dream thatd been rolling around in our brains for years--quit our cushy jobs and start our own studio! So for the last 18 months, we've all been working from home and working without pay. Its been quite the ride so far, but were optimistic that it will pay off in the end.

Page 8 of 17
Page 8 of 17
Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

My wife and I had a child and I wasnt leaving the house much, so I needed a hobby for nights and weekends. I decided it was time to find a programmer friend and start working on a fun little iOS title or something. It quickly grew much bigger than we ever anticipated!

Page 9 of 17
Page 9 of 17
Brian Provinciano, Vblank Entertainment (Retro City Rampage)

Brian Provinciano, Vblank Entertainment (Retro City Rampage)

I suppose I was an indie dev before the term was coined as we know it today. I started releasing my own software on the web in the late '90s, then started working for other companies ten years ago. I gained a lot of experience, learned a lot, working at studios from small to AAA. During that time, I continued to work on my own projects in my spare time and saved up as much money as I could. Once my primary side project (Retro City Rampage) was far enough along to give me the confidence to make it a full time job, I took the plunge. While being an indie can be a huge risk, I feel that this approach greatly reduced that.

Page 10 of 17
Page 10 of 17
Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

While at DePaul University, I got the chance to go to the Game Developers Conference and found the Independent Games Festival to be a pretty fascinating experience. All of these studios and groups showing all sorts of innovative game experiences that maybe didnt have the best graphics or countless hours of gameplay, but still provided an extremely memorable experience. That inspired me to join up with some other students to compete in the IGF, which eventually led to the creation of Octodad and the continuation of it as an indie dev.

Page 11 of 17
Page 11 of 17
Jonathan Lavigne, Tribute Games (Mercenary Kings)

Jonathan Lavigne, Tribute Games (Mercenary Kings)

I worked at Ubisoft for about 8 years as an artist and as a game designer, which allowed me to learn almost everything you need to know about making games. Then, when I felt ready and I had enough savings, I went on my own, started learning programming and making small games. After about a year, I had launched my first game, Ninja Senki, and then Jean-Franois and Justin, awesome ex-coworkers from Ubisoft, decided to join the fun. Thats when we founded Tribute Games.

Page 12 of 17
Page 12 of 17
Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

I was previously working as a Senior Art Director in the larger AAA space. I would say that every artist has this need to create, and eventually the need to make my own project and creative vision surpassed my desire to have a paycheck. Once that happened I made the plunge.

Page 13 of 17
Page 13 of 17
Bryan Sawler, Muteki Corporation (Dragon Fantasy)

Bryan Sawler, Muteki Corporation (Dragon Fantasy)

Muteki was started with me wanting to make console games. That was always the end-goal. However it took years and years to get there. Instead we spent those years doing contract and consulting work for a bunch of companies, trying to squeeze out enough extra cash to get to spend it on small games in-between. Eventually we could dedicate more and more resources to our own games, to the point where we had a number of full time people for the majority of Dragon Fantasy Book II.

Page 14 of 17
Page 14 of 17
Derek Yu (Spelunky)

Derek Yu (Spelunky)

I started making games as a kid, using game-making software like Klik n' Play. Aside from the tools I use to make games, my process hasn't changed all that much since then.

Page 15 of 17
Page 15 of 17
Graham Smith, Drinkbox Studios (Guacamelee!)

Graham Smith, Drinkbox Studios (Guacamelee!)

A group of us formed DrinkBox Studios shortly after Pseudo Interactive (our former employer) shut down. At the time, we didnt want to leave Toronto, and we thought the timing was right to start our own thing. We met with many of the other indies in the city to get advice, and then started the company "Not a Number Software" before quickly realizing that this name was terrible, and changed it to "DrinkBox Studios".

Page 16 of 17
Page 16 of 17
Just the start

Just the start

So now we know how these devs began, but theres so much more we want to know. Like what theyd do with a huge budget, or what they think of next-gen. Stick with us this week to see those burning questions answered!

And if you're looking for more indie love, check out the top 7 best indie crossovers and what is indie?

Page 17 of 17
Page 17 of 17
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
PRODUCTS
Retro City Rampage Super Meat Boy Runner 2: Future Legend of Rhythm Alien
GamesRadar Staff
Social Links Navigation

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

Share by:
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Read more
Peak screenshot showing four climbers scaling a mountain. GamesRadar+'s best of 2025 logo can be seen in the top right-hand corner
From Dispatch to Spilled and Peak, covering indie games every week in 2025 has been packed full of welcome surprise
 
 
Baby Steps protagonist Nate in a gray onesie
For the creators of Baby Steps, one of 2025's best and weirdest games, there's no room or reason to surrender creativity to AI: "The player is in communion with a human designer"
 
 
Lethal Company screenshots of workers in orange hazmat suits carrying props and junk
Life after Lethal Company: solo creator Zeekerss says "weirdly, not a lot has changed" after one of the biggest indie hits in recent memory, and he still has "a good handful of ideas for games"
 
 
Mewgenics
AAA lets indie games take big risks, says Edmund McMillen, then "the mainstream grabs what worked" and "cashes in"
 
 
Milano's Odd Job Collection
"I feel a strong need to prevent Japanese-style game development from being lost": 40-year games veteran argues Japan devs should make "unapologetically Japanese" games
 
 
Moonlighter 2
After 2 roguelikes, an acclaimed strategy game, and a League of Legends spin-off all in just 7 years, the Moonlighter 2 devs explain how new ideas are key to their survival
 
 
Latest in Action
Myles MacKenzie in Metroid Prime 4
Metroid Prime 4 devs wanted to "make sure" MacKenzie "wasn't annoying"
 
 
best zombie games
The Last of Us 2 multiplayer might still be possible thanks to modding efforts 2 years after the spin-off was canceled
 
 
Best Assassin's Creed protagonists: close-up of Arno Dorian during Assassin's Creed Unity.
Former Assassin's Creed director says AAA studios "mistakenly" throw people at development problems
 
 
GTA 6
GTA 6 reportedly might not be "content complete," but the November launch date still feels "more real" than before
 
 
Assassin's Creed games in order: All of the current Assassin's Creed protagonists on a misty white background.
As Ubisoft shuts down a freshly-unionized studio, worker's union says it will "pursue every legal recourse"
 
 
007: First Light
GoldenEye 007 is "a fantastic game," but 007 First Light has "a far wider and more expansive offering" says IO dev
 
 
Latest in Features
Yahya Abdul Mateen II in Wonder Man (2025)
New on Disney Plus in January 2026: all the latest movies and shows streaming this month
 
 
Switch 2 with Donkey Kong Bananza art on screen on wood pattern table next to accessories.
What to expect from the Switch 2 in 2026: Pokemon and Zelda celebrations, tons of ports, and comfort Nintendo food
 
 
The Blood of Dawnwalker screenshot showing Coen in combat versus some armed guards
The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"
 
 
41 hours into Divinity Original Sin 2, I wish I'd broken a golden RPG rule
 
 
A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame
Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"
 
 
Key art for Cairn showing a character clambering up the side of a cliff loaded with rope and gear, with a sunrise in the sky - framed by the GamesRadar+ Big in 2026 frame
"We wanted to explore that longing for absolute freedom": Cairn is a survival climbing game about human will, endurance, and sacrifice
 
 
  1. Aaron Wei battles a bug monster in Trails Beyond the Horizon
    1
    Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based combat evolves Metaphor ReFantazio's hybrid battles, making up for a poorly paced adventure"
  2. 2
    This alt-history board game is still a gold standard for modern strategy
  3. 3
    Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
  4. 4
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  5. 5
    Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
  1. Oona Chaplin as Varang in Avatar: Fire and Ash
    1
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  2. 2
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  3. 3
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  4. 4
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  5. 5
    The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
  1. Millie Bobby Brown as Eleven in Stranger Things season 5 volume 2
    1
    Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
  2. 2
    Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”
  3. 3
    Fallout season 2 review: "A hell of a lot of fun despite being overcrowded and convoluted"
  4. 4
    Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”
  5. 5
    Pluribus season 1 review: "Easily one of the year's best dramas"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...