Assassin's Creed
We plunge into the heart of Ubisoft's crusader
If that sounds a little… well, unpredictable, there’s another factor that decides what you do and that is the “intensity button.” By holding down or releasing the right trigger you can decide how much physical force you want to use. So, depending on whether the button is pressed or not, nudging and sliding through a crowd can become shoving, ramming or punching.
There is a final factor to be included and that’s momentum. While Altair is agile, he can still be caught off balance as he barrels through, and bounces off, the great unwashed. It’s meant to be intuitive but it’s also a risk - while it’s designed to free you from the need to learn combos, it can also disconnect you from Altair while simultaneously demanding that you unlearn every control method that you’ve ever used.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more