Assassin's Creed: Altair's Chronicles review

This platform-hopping prequel can't hold a candle to the original, but pint-sized murder is still kinda cool

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Altair also occasionally ducks into sewers and hazard-filled temples, but everywhere he goes, his goal is the same: follow the green arrow to the next shimmering waypoint, killing or dodging whatever dangers pop up along the way. Altair's also got a few tricks that he didn't have in the console Assassin's Creed, chief among them a grappling hook that can be used to swing across certain chasms or - later on - yank his enemies off their feet.

Using the touchscreen to switch between weapons, he'll also eventually have access to smoke bombs to stun attackers, real bombs to kill them (these can be thrown or planted as a timed explosive), poisoned throwing knives and - in one level - multiple disguises. He'll be able to stealth-kill unsuspecting enemies just by sneaking up on them, and he'll even get a crossbow, which can be aimed by tapping an enemy's icon on the touchscreen map.

Of course, Altair also carries a sword, which comes in handy against all the guards and Templars you'll be facing. The combat here is a little different from the console game; while you'll still fight enemies one at a time, like in a bad kung-fu movie, you can be a little more aggressive, busting out light and hard combos with two buttons instead of just one. As the game progresses, you'll earn new combos, as well as a few familiar moves, like a parry that can open your foes up for an instant kill. Finally, you can upgrade the sword to cartoonish proportions by spending the blue orbs that litter the world like coins in a Mario game.

Oddly, your sword won't always matter during the game's boss fights, most of which are really more about dodging and pushing buttons on cue than anything else. That goes double for the game's recurring/final boss, Lord Basilisk, who really only requires that you hit Y, then X, and then Y again, over and over, until he either gives up or dies. That is until you land the final, killing blow, at which point you'll hit X… and then hit X again before hitting Y! Did this game just blow your mind!?

Not all of Altair's talents are violent ones. He's also a master of picking pockets and interrogation, both of which are accomplished through timed, touchscreen-driven minigames. Picking pockets is pretty simple; you'll start with a black screen representing your target's purse, and then rub your stylus across the darkness to reveal its contents. You'll then need to grab the key (it's always a key) and carefully maneuver it to the purse's opening without bumping it into any of the purse's other contents, some of which tend to move around. Like, back and forth. In a straight line.

More info

GenreAction
DescriptionA prequel to the 360/PS3 original, Altair's Chronicles trades the free-roaming assassinations for linear - but surprisingly fun - platform-hopping, trap-dodging action.
Platform"DS"
US censor rating"Teen"
UK censor rating"Rating Pending"
Alternative names"Assassin's Creed DS"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
Latest in Assassin's Creed
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' first title update is a hotfix with three lines of patch notes and a download size up to 9GB
Assassin's Creed Shadows Nishinomiya Shrine
All Nishinomiya Shrine locations in Assassin's Creed Shadows
Assassin's Creed Shadows riddles Naoe answers
All Assassin's Creed Shadows riddle answers for NPC encounters
Assassin's Creed Shadows
Assassin's Creed Shadows has been the series' best launch since Valhalla, but that was "a perfect storm we may never see again," says Ubisoft
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"