Assassin's Creed: Brotherhood - The Da Vinci Disappearance Achievements/Trophies guide
Find every Harlequin and get help with the tougher challenges with our maps and videos
This week has brought us the first multiplatform expansion for Assassin's Creed: Brotherhood, and with it a whole mess of new Achievements and/or Trophies to bend ourselves out of shape trying to earn. A few of them are specific to the DLC - like GPS (forfinishing the eight new story missions, which you can probably do without our help) and Clowning Around (for beating up five creepy Harlequins, which we'll tell you how to get below), but the rest are skill-based challenges that are all easier to get than they might at first seem.
Well, except for Il Principe, a 100G/Silver monster that you can earn by getting 100% Synchronization in all the core AND DLC story missions. If you're looking for help with that, you'reon your own for now (although our100% Synch guidecan help you through the core game, at least). But we're happy to help you grab all the rest, starting with...
Harlequin locations
This right here is probably the main reason you came hunting for a guide, so we'll cut the crap and give it to you right away. To get the Clowning Around Achievement/Trophy, you'll have to beat up five "thirsty Harlequins," which is a little confusing at first. Turns out "thirsty" is the clue, as they're all hanging around by bodies of water in the Centroand Campagna districts. More specifically, they're hanging around in the locations below.
Once you've found a Harlequin, all you have to do is beat the crap out of him, which is a little harder than it sounds. They're awfully quick fighters, and if they die - either by you killing them or by falling into the water - you'll have to wander off and come back later. The good news is that the bastards will chase you relentlessly, so feel free to lure them onto safer, less hazard-filled land by running away. Also, don't be surprised if they don't show up right away;you may need to take a few passes through an area before they'll appear.In any case, you'll definitelyknow when you've successfully kicked one's ass, because an onscreen prompt will tell you just how many of their creepy asses you've kicked.
Once you've found a Harlequin, all you have to do is beat the crap out of him, which is a little harder than it sounds. They're awfully quick fighters, and if they die - either by you killing them or by falling into the water - you'll have to wander off and come back later. The good news is that the bastards will chase you relentlessly, so feel free to lure them onto safer, less hazard-filled land by running away. Also, don't be surprised if they don't show up right away;you may need to take a few passes through an area before they'll appear.In any case, you'll definitelyknow when you've successfully kicked one's ass, because an onscreen prompt will tell you just how many of their creepy asses you've kicked.
Harlequin 1
This guy's hiding underneath a bridge, due south of Ezio's Tiber Island hideout.
Harlequin 2
You can find the next Harlequin doing handstands on a stairway down to the water, just west of(or behind, whatever)La Rosa in Fiore.
Harlequin 3
This guy's on another set of riverfront stairs, due east of the bridge that leads into the Vaticano district.
Harlequin 4
Northeast of where you found Harlequin 3, you'll find the next one hanging out in a waterfront backalley, southwest of the twin churches.
Harlequin 5
You'll find the last Harlequin hanging out in central Campagna, on a cliff overlooking the Borgia/Assassin tower in the middle of a lake. If you're looking at the tower from the angle shown below, head north along the cliffs for a little bit...
... and you'll find the Harlequin hanging around by the side of a little farm building. Be careful not to knock him off the cliff, and another 30G/Silver is yours.
Next page: Grand Theft Dressage, Going Up, Strong Arm and the rest of the Achievements and Trophies.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Ubisoft had to "retool" the mobile game lore for Assassin's Creed Shadows, with a brand new modern narrative that "will develop over time"
Assassin's Creed Shadows devs "felt there was a stickiness in the parkour," but the delay allowed time for it to be fixed along with improvements to parrying mechanics