Assassins Creed Syndicates creative director talks about its biggest changes
Ubisoft Quebec has already made it clear its new addition to the AC franchise, Assassin's Creed Syndicate, had to be set in the smog of Victorian London. But a city of that size, with purposefully widened streets to accommodate new drivable carriages, means a new change to navigation: the rope launcher. We already know the new toy will give players unprecedented freedom, but in the latest issue of Official Xbox Magazine, creative director Marc-Alexis Côté explains the rope launcher will change the entire game.
Official Xbox Magazine: We've wanted Victorian London for a long time. Did it need the new generation of consoles to deliver?
Marc-Alexis Côté: I think there were a lot of different ideas that really factored into the decision. Victorian London has much wider streets. It’s got a long field of view, as well. I think we needed to wait and have the power of next-gen to showcase it in a way that would do the setting justice. And you just have to take a look at the Thames as well... The Thames was filled with boats which is something I’m really excited for our players to see because they are as exciting as all the other vehicles.
OXM: How does the industrial revolution fit into the series?
MAC: The thing that’s exciting about the Industrial Revolution is that it’s not an era of war – at least not in the UK. to make the game to be more character-driven than driven by the different events.
The latest issue of Official Xbox Magazine, with Metal Gear Solid 5: The Phantom Pain on the cover, is out now. Download it here or subscribe to future issues.
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