Assassin's Creed Valhalla install size is surprisingly small, according to new Xbox store listing
Assassin's Creed Valhalla is approximately 50GB in size, says Microsoft, but here's why we think it's probably a lot bigger
A new Xbox store listing suggests the Assassin's Creed Valhalla install size is apparently only 50GB in size.
As spotted by GamerHeadquarters, the Microsoft store listing for the upcoming game of 2020 lists its "Approximate size" as 50.01GB, which - for comparison - is around half the size of Red Dead Redemption 2 on Xbox One.
However, this information doesn't specify whether that number applies to every console in the Xbox family (including next-gen consoles the Xbox Series X and Xbox Series S), or just the Xbox One. The PS4 and PS5 sizes will also differ, so PlayStation fans shouldn't take this as a realisable gauge of how much space they'll need come launch day.
Given that Assassin's Creed: Valhalla is being "Optimised for Xbox Series X" with improved textures, resolutions, and ray-tracing tech, it's likely that the game will be significantly larger when running on the new hardware.
This 50.01GB number also presumably doesn't include the hefty day one patch that usually accompanies a release like this, addressing a number of bugs and hot fixes that Ubisoft will have identified after the game goes to gold press.
Basically, have more than just 50GB free on your hard drive if you're planning to pickup Assassin's Creed: Valhalla next month, but don't expect the game to be quite as large as something like Call of Duty: Modern Warfare either.
Excited for the upcoming Viking adventure? Here's where you can preorder Assassin's Creed Valhalla, or watch below for our hands-on preview of the upcoming RPG.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I'm GamesRadar's Features Writer, which makes me responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!
Ubisoft had to "retool" the mobile game lore for Assassin's Creed Shadows, with a brand new modern narrative that "will develop over time"
Assassin's Creed Shadows devs "felt there was a stickiness in the parkour," but the delay allowed time for it to be fixed along with improvements to parrying mechanics