Assassin's Creed Shadows
Latest about Assassin's Creed Shadows
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made
By Jordan Gerblick published
News "We do have a run on top of buildings that has a little bit of a wink-wink to it"
Upcoming Ubisoft games: Every new Ubisoft game in development
By Jasmine Gould-Wilson last updated
Upcoming From Assassin's Creed to Anno Pax Romana, these upcoming Ubisoft games cover a lot of genres
Ubisoft had to "retool" the mobile game lore for Assassin's Creed Shadows, with a brand new modern narrative that "will develop over time"
By Jasmine Gould-Wilson published
News Could it be farewell to Loki for now?
Assassin's Creed Shadows devs "felt there was a stickiness in the parkour," but the delay allowed time for it to be fixed along with improvements to parrying mechanics
By Catherine Lewis published
News "The team is making something we are all proud of with this extra time," says creative director Jonathan Dumont
Assassin's Creed Shadows adds a "canon mode" that makes choices for you, after fans spent years unsure of what RPG choices meant for the series' story
By Dustin Bailey published
You can choose a "choice-free experience" if that's what you're into
Assassin's Creed Shadows romance borrows the best part of Odyssey letting us choose "lovers, either for a short, sweet time or longer term"
By Kaan Serin published
News Or you can just put them in the friendzone "as allies"
Assassin's Creed Shadows' main story could apparently be between 30 and 60 hours long as dev says it's "comparable to Origins/Odyssey and Valhalla"
By Catherine Lewis published
News But the length of open-world games is "always hard to evaluate," says creative director Jonathan Dumont
Assassin's Creed Shadows' "core fight mechanics are the same" for both protagonists, but some enemies will be "more aggressive towards Naoe" and "fearful of Yasuke"
By Kaan Serin published
News "These subtle differences in attack and defense are really what makes the control of each character unique"
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