Austin Wood
Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood

"Don't tell Valve I told you this": Industry expert warns devs that Steam "is an engine that turns magic into money," and you can't break into "Real Steam" until you have the magic
By Ashley Bardhan published
News Chris Zukowski loves Real Steam

Helldivers 2 director says "balance is a myth," and devs shouldn't spend more than 5% of their time on it: "If you balance out all the chaos, you've made an uninteresting game"
By Jordan Gerblick published
News Arrowhead's Johan Pilestedt says if you spend all of your time on game balance, "you're an idiot"

Helldivers 2 boss told launch players not to buy until servers calmed down, and it "took 5 minutes until I got a call from the friendly people over at PlayStation asking what the f*** I was smoking"
By Dustin Bailey published
News "'Don't recommend that people do not buy your games' - it's incredibly conventional wisdom"

Steam expert says devs need 250 reviews "in the first month" after launch or else it's probably "not gonna happen," but admits one ingenious factory game defied the odds: "They somehow pulled it off"
By Catherine Lewis published
News Beltmatic managed to gain success months after launch

"Valve knows it, I know it, and you need to know it": Steam expert tells indie devs to "give away" demos, because actually playing a game beats all other marketing
By Scott McCrae published
News It's not until you get your demo that you get your visibility. So get that demo playable."

Kingdom Come: Deliverance had to add complex pathfinding for just 2 NPCs that owned horses: "If you want to do this feature, you have to support it"
By Issy van der Velde published
News Worth it

Palworld community manager admits the survival game is "ripe for toxicity" and has a simple solution: "You just call 'em losers and you kick 'em"
By Jordan Gerblick published
News "And then they post on Twitter saying, 'Bucky called me a loser,' and I'm like, 'yeah, you're a loser, dude'"

Palworld dev revisits "totally not real, or maybe real" dating sim Pocketpair teased last year, fully aware of furry fandom: "There is a very large and very vocal community of passionate individuals"
By Scott McCrae published
News It's like Hatoful Boyfriend with guns

"We hit this disgusting number that makes me feel sick": Palworld devs don't know why their survival game was so successful - "If we knew how to do it, we'd do it again"
By Jordan Gerblick published
News "Again, why did we get this many players? I don't know, please don't ask me"

Nintendo's Palworld lawsuit "came as a shock" to Pocketpair because patent infringement was "something that no one even considered"
By Austin Wood published
News "Pretty much everyone at Pocketpair is a huge fan"

Palworld dev reckons "very few companies could survive" a launch like theirs: "A lot of companies might crumble under the threats, under the pressure, under the negativity"
By Dustin Bailey published
News "Pocketpair really is a very, very friendly place"

"Staying MTX and advertisement free is absolutely key": Almost 20 years later, RuneScape fan turns his MMO love into an old-school RPG where fitness is the grind
By Austin Wood published
News Walkscape wants to get fans of MMOs or games like Pokemon Go to get moving

"Success beyond expectations, earning over $100,000": This weird job sim made in a year would be torture for me, but it's changed its developer's life after "bitter failure"
By Austin Wood published
News Cabin Crew Life Simulator brings job sims to the sky

Warhammer 40,000: Space Marine 3 is in development following the explosive success of Space Marine 2, and it's promising even bigger battles
By Austin Wood published
News "This new edition promises an even more immersive experience, staying true to the Warhammer 40,000 universe"

Jennifer Hale says she didn't see a single line as Mass Effect's Commander Shepard until it was time to record: "It was all cold reading on the spot"
By Austin Wood published
news Video game voice actors are often thrown right into it

5,000 gold, 2,500 hours, and one priceless scroll: Baldur's Gate 3 player cooks up a "Midas run" by turning the RPG's bosses into solid gold trophies, because "why not"
By Austin Wood published
news Look upon my riches and tremble

Actors supporting AI protections didn't know they were being replaced in Zenless Zone Zero update 1.6: "I found out the role was recast today alongside all of you"
By Austin Wood published
News Soldier 11 and Von Lycaon have new English voices

Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
By Austin Wood published
Feature I've never wanted an Iceborne or Sunbreak-style DLC more

Bethesda breaks silence as Starfield fans hope for an update: "We have a lot of exciting things planned for the game this year"
By Austin Wood published
News Starfield is still very much alive

The 25 best roguelike games to play right now
By James Bentley, Austin Wood last updated
Best List Settle down for one more round of the best roguelikes 2025 has to offer

Best Monster Hunter Wilds weapons and full tier list
By Joel Franey last updated
Guide Our weapon tier list for MH Wilds lays out all the most powerful choices and what's best

Monster Hunter Wilds' story is as divisive as expected: some players hate the "relentless on rails handholding," others love the build-up to "the best scene in Monster Hunter history"
By Austin Wood published
News Love it or hate it, at least the finale is an all-timer

Monster Hunter Wilds takes an infamously rare and annoying material from the old games and absolutely buries you in it – and also buries you in tiny spiders
By Austin Wood published
News We can thank the Nerscylla family for fixing the economy
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