
Austin Wood
Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood

"We're not just making Dark Souls over and over again": For this indie team, making a Smash Bros-infused Metroidvania alongside an open-world roguelike just makes sense
By Austin Wood published
News Possessor(s) is another distinct example of what makes a Heart Machine game

"Most of the games that are Metroidvanias are just Metroid games": The director of this Smash Bros-infused Metroidvania hates the word because "it's a silly term and Japan did it better"
By Austin Wood published
News Possessor(s) from Heart Machine is full-on search action

Hollow Knight: Silksong will finally launch in 2025, and the long-awaited Metroidvania is also coming to Nintendo Switch 2
By Scott McCrae published
News SILKSONG MENTIONED!

Ex-Bethesda dev turned indie says "good things often happen by accident," like that time Skyrim players convinced themselves the RPG's foxes were leading them to treasure
By Jordan Gerblick published
News "Players don't realize how many happy and sometimes unhappy accidents" happen in games

Palworld dev says the studio went dark for months because "the team was getting burnt out from all the social media stuff, I was getting burnt out, our CEO was under attack in Japan"
By Dustin Bailey published
News "We really tried to push back on the AI stuff specifically"

At a ridiculously detailed showcase of the open-world engine behind the RPG Crimson Desert, I asked a ridiculously detailed question about water and all hell broke loose
By Austin Wood published
News How wet is water, exactly?

"Should JRPGs be considered a distinct genre?": Lunar icon Kei Shigema reflects on the genre with new remasters on the way and how RPGs have changed 33 years later
By Dustin Bailey published
Interview Interview | "The time I spent working on this game was the happiest and most fulfilling period of my life"

24 years later, RuneScape gets its own survival game – RuneScape: Dragonwilds turns the MMO into a co-op game with RPG juice and Valheim energy, and it's out this year
By Austin Wood published
News RuneScape: Dragonwilds will launch in Steam early access this spring

"Minutes after Palworld released," Pocketpair was already getting game pitches from "some really big names" before it even set up its own publisher: "No one has money at the moment"
By Scott McCrae published
News "we're kind of open to helping people with their weird little ideas because they have them"

Valve leads considered making a "mediocre" game before Half-Life to build the team up, but original marketing exec said "if you do that, the company will fail"
By Scott McCrae published
News "I told Gabe that I thought the only way that Half-Life was really going to work was if it was named Game of the Year"

The lead UI designer on Metaphor: ReFantazio had never designed for a game before – he just rolled up and made some of the best UI I've ever seen in a JRPG
By Austin Wood published
News "Hyper stylish" became the guiding light for Metaphor: ReFantazio

Behold, the most intimidating demo I’ve had in 12 years of covering video games: playing "literal walking simulator" Baby Steps in front of Getting Over It mastermind Bennett Foddy
By Austin Wood published
Feature Baby Steps, from Bennett Foddy and the Ape Out crew, is a singular experience

Ex-Bethesda dev says his new studio isn't making a "little Skyrim," but does channel a key part of the iconic RPG: "Stuff got built because somebody cared about building it"
By Austin Wood published
News Soft Rains has a first-person sci-fi game in the works

"There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
By Austin Wood published
Feature Soft Rains studio head Joel Burgess says "it would be unfun and foolish not to use our strengths to challenge our weaknesses"

When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
By Austin Wood published
News Before Lightfall's problems, Bungie "leadership got worried" about the state of the MMO

Lies of P director loves FromSoftware and respects the Soulslike tag, but says "I'm really serious, I'm not lying, I'm very truthful, our focus is to create our own style of game"
By Austin Wood published
News "I am a big fan of Bloodborne, and we believe that it's actually a very attractive game"

Lies of P director says Overture DLC is at least 15 to 20 hours long for "experienced" players, packing tons of bosses and ideas the devs couldn't fit at launch
By Austin Wood published
News Lies of P Overture almost sounds like the final third of the game

"Will today’s players still enjoy a game from 30 years ago?": JRPG icon Kei Shigema says he was thrilled to see Lunar getting a remaster even after all this time
By Dustin Bailey published
News "When I saw Grandia being remastered first, I thought, 'That’s so nice. I’m jealous!'"

CD Projekt boss says "cutting-edge single-player games" – you know, like The Witcher 4 and Cyberpunk 2 – will "continue to enjoy great popularity" despite industry shifts
By Austin Wood published
News Single-player games update: not going anywhere, it seems

Monster Hunter Wilds Title Update 1 is out April 4 and looks stacked: Zoh Shia returns, the Grand Hub adds a social space, plus Arch-Tempered Rey Dau, arena speedrun contests, and Mizutsune
By Austin Wood published
News The Zoh Shia armor might be the best-looking set in the game

Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
By Scott McCrae published
News The game was awarded 'Best Action Game' at E3 1998

Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
By Scott McCrae published
News "A lot of publishers try to play it safe by taking safe bets, but one thing that's guaranteed is those safe bets are a death sentence for the studios that try to make it."

Helldivers 2 players "became obsessed" with Malevolon Creek, but it was Gabe Newell who really kicked off one of Super Earth's bloodiest battles
By Issy van der Velde published
news The rally we didn't know we needed
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