Jesse Vitelli
Jesse is a freelance games journalist with almost a decade of experience. He was the Associate Editor at Prima Games for three years and then moved into the world of freelancing where you might have seen his work at the likes of Game Informer, Kotaku, Inverse, and a few others. You can find him playing the critically acclaimed MMORPG Final Fantasy XIV or whatever hot new multiplayer game his friends are playing.
Latest articles by Jesse Vitelli
Space Marine 2 boss and former id Software CEO reckon the Warhammer hit is "the fastest selling game we’ve ever worked on, including all the Quake, Doom, Wolfenstein, and Rage games"
By Jesse Vitelli published
News Ripping and tearing through the competition
Helldivers 2 creative director says "the balance/realism can suck it" for one bug that's probably not "worth fixing due to how hilarious it is"
By Jesse Vitelli published
news A different kind of murderous bug
Surprise! Xbox's new Game Pass Standard loses games previously used to sell the service like Starfield and Diablo 4
By Jesse Vitelli published
News New subscription, new surprises
Indie dev horrified to realize their protagonist is coded as Lois Griffin from Family Guy: "Nobody told me ... I worked 3 years on this game"
By Jesse Vitelli published
News You never know what's going to happen
Bethesda's new Fallout Shelter-like Elder Scrolls game launches today, for real this time, nearly a year after we played it at the first launch
By Jesse Vitelli published
News The Elder Scrolls: Castles is actually here
Metal Gear Solid Delta dev says they wanted it to be "almost too faithful" and explain why it's not called "a Hideo Kojima game"
By Jesse Vitelli published
News A double-edged sword
As his adventure game returns after 40 years, JRPG icon and Dragon Quest creator Yuji Horii ponders making another: "It would be fun to investigate a murder case while interacting with AI"
By Jesse Vitelli published
News Endless possibilities
The fantasy MMO that un-MMOed itself after the devs bought the rights back is relaunching as a co-op RPG with D&D show Critical Role on board
By Jesse Vitelli published
news A crossover no one saw coming
Minecraft retires its controversial mob vote and completely revamps how it does updates: "We know that you want new Minecraft content more often"
By Jesse Vitelli published
News Gone but not forgotten
10 years later, Bungie is actually doing it: famously game-breaking Exotic sniper Ice Breaker is coming to Destiny 2 in the next dungeon
By Jesse Vitelli published
News It's finally happening
The Borderlands movie might have forgotten about this fan-favorite character, but a new Borderlands 3 mod puts them front and center
By Jesse Vitelli published
News Back with a vengeance
Indiana Jones and the Great Circle overcomes God of War Ragnarok's overeager tip-giver issue with a simple camera trick
By Jesse Vitelli published
News A modern day fix for a modern day problem
Indiana Jones and the Great Circle devs put a focus on the "danger level" of using guns because "Indy doesn't have superpowers"
By Jesse Vitelli published
News Back to basics
Indiana Jones and The Great Circle devs say getting the fist-fighting right is "really hard" because the "bar has been raised considerably" in the last 20 years
By Jesse Vitelli published
News Times are changing
Star Wars Outlaws director agrees the early instant-fail stealth missions are "incredibly punishing," and Ubisoft is easing the pain with a patch coming "maybe in 10 days"
By Jesse Vitelli published
News Hotfix inbound
Indiana Jones and the Great Circle devs believe that a "properly characterized villain" is what "makes the hero shine"
By Jesse Vitelli published
news Lead writer Tommy Tordsson-Bjork explains more
Modder makes their own Borderlands 4 by playing 4 Borderlands games at the same time on one controller: "After streaming it I'm finding out this was a bad idea"
By Jesse Vitelli last updated
News The wait for Borderlands 4 continues
Skyrim's Todd Howard was the "instigator of our major plot device" in Indiana Jones and the Great Circle, and loves the series so much that he's been "an invaluable source of feedback"
By Jesse Vitelli published
News Should that be 'Todd Howard and the Great Circle'?
Star Wars Outlaws devs say they're "pushing a lot" of fixes for the open-world game: "We don't want to let it go"
By Jesse Vitelli published
News Never enough time
The Minecraft movie's animals are giving people nightmares, please make it stop
By Jesse Vitelli published
News The animals need our help
Before returning to The Division 3, Star Wars Outlaws' creative director is spending his "last weeks" on the open-world game "pushing as much as I can"
By Jesse Vitelli published
news The home stretch
Star Wars Outlaws director is a "little disappointed" with the Metacritic score, but plans to keep improving the game
By Jesse Vitelli published
News But creative director Julian Gerighty says "players are really connecting with what we did"
After Baldur's Gate 3, Larian says "the quality bar was set high" - now the studio's figuring out "how to raise it even higher" with its next game
By Jesse Vitelli published
News Higher and higher, and higher
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