Jordan Gerblick
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
Latest articles by Jordan Gerblick
After 19 years, a cult classic survival horror game's infamous block mechanic was found to be a typo in its code, and thanks to a modder "this oversight is fixed"
By Jordan Gerblick published
We finally know why Pathologic's blocking just doesn't work
BioWare lead answers all the Mass Effect questions popping up around Dragon Age: The Veilguard – "How you bring a sci-fi RPG to life is different than other genres or IPs"
By Jordan Gerblick published
News Mass Effect 5 director Michael Gamble says Dragon Age: The Veilguard has "some Mass Effect vibes"
Helldivers 2 players are calling the absolutely brutal new major order "unwinnable," but at least they have the new WW1 gun and its melee bayonet to help them out
By Jordan Gerblick published
News Freedom fighters have less than six days to liberate three planets and defend against five robot attacks
Diablo 4 boss asks players if the broken Spiritborn class should be fixed and gets an overwhelming response: "Leave it!"
By Jordan Gerblick published
News "No, I'm not offering 'break the other classes'"
Call of Duty: Black Ops 6 Zombies has the FPS series' first arachnophobia toggle, and y'know, I think I'll just stick with the regular spiders please
By Jordan Gerblick published
news This is a good accessibility feature, but personally the legless atrocities are the scarier creature
Don't worry, the Manor Lords dev is still working on the city builder RTS despite silence as of late: "Nothing 'cool' sadly but still it's hard work that's needed"
By Jordan Gerblick published
News Manor Lords' market rework is taking more time than expected because "players were still messaging me that it's bad"
Legendary horror dev says the whole time he was making Silent Hill 1, 2, 3, and "a cancelled title, I never had any girlfriends. Coz I had no time for it"
By Jordan Gerblick published
news We thank you for your sacrifice, Masahiro Ito
Hunt Showdown dev defends Ghostface skin by saying it "fits into the dark, supernatural atmosphere as an ageless, almost mythological figure that transcends eras"
By Jordan Gerblick published
news Crytek has responded to criticism over Hunt: Showdown's Scream crossover
Eric Barone confirms Stardew Valley update 1.6.9 for all platforms and reminds fans some new stuff is "better experienced" on a new save
By Jordan Gerblick published
News Stardew Valley 1.6 is "still on track" to release on console in November
The Croc remaster is ditching the PS1 original's most defining and controversial feature - its Resident Evil-style tank controls
By Jordan Gerblick published
news Croc Legend of the Gobbos gameplay trailer looks like platforming nirvana
Dev behind one of 2024's best Metroidvanias rage-quit Hollow Knight at first, but came back later and "now, I think I've put over 200 hours into it"
By Jordan Gerblick published
news Bō: Path of the Teal Lotus design lead wasn't feeling the quintessential Metroidvania at first
This indie zookeeping RPG originally looked so much like Stardew Valley it had to be redrawn, but that didn't stop it from hitting 283% Kickstarter funding
By Jordan Gerblick published
news Super Zoo Story is a little like Stardew Valley but you're running a zoo
You might get to playtest the new Cyberpunk or Witcher, but only if CD Projekt Red decides your "gamer profile" is good enough for Geralt
By Jordan Gerblick published
news And Geralt has pretty high standards
Diablo 4's Halloween event lets you turn your mount into a zombie spider horse with free cosmetics and play Russian Roulette with The Butcher
By Jordan Gerblick published
News Meat or Treat sounds like a wild time
This new official Monsterverse sequel to Godzilla vs. Kong might be the Metroidvania to convince me to start caring about Metroidvanias
By Jordan Gerblick published
news Kong: Survivor Instinct takes place directly after the events of Godzilla vs. Kong
Skyrim design lead says moving on from the fantasy RPG to sci-fi games like Fallout and Starfield was a "relief" that let Bethesda "exercise new creative muscles"
By Jordan Gerblick published
news Bruce Nesmith admits some Bethesda devs "weren't attracted" to Fallout or Starfield because "they wanted to work on fantasy titles"
This Steam Next Fest RPG gem paying tribute to classics like Ultima and D&D is like one big Skyrim dungeon but 10 times more elaborate
By Jordan Gerblick published
news Neverlooted Dungeon deserves to be looted
Quiet everyone, this is Vampire Survivors' "full circle" moment: the roguelike darling is finally getting its Castlevania expansion, and "It's Big. IT'S BIG"
By Jordan Gerblick published
News The Vampire Survivors Castlevania crossover DLC includes 20+ new characters, 40+ new weapons, and the game's "biggest" stage yet
We finally know who's making the new Mario & Luigi RPG, and it's the veteran studio that co-developed Square Enix's incredible Octopath Traveler JRPGs
By Jordan Gerblick published
news Mario & Luigi: Brothership is in good hands
This open-world sandbox Steam Next Fest gem is basically GTA but you're a cop, and it totally rips
By Jordan Gerblick published
news The Precinct is GTA but reversed
Diablo 4's new Spiritborn class is already dealing quadrillions of damage thanks to bugs that can make it "literally 100,000 times stronger than any other class"
By Jordan Gerblick published
News "It's getting silly"
The Strangers Chapter 2 teaser trailer reveals a whole new direction for the horror series but keeps its spirit alive with a repeat of its most classic line
By Megan Garside published
news The Strangers Chapter 2 teaser takes the home out of home invasion
Elder Scrolls 6 won't return to "fiddly stat sheets" due to Baldur's Gate 3's success, says Skyrim lead: "Through Skyrim, Bethesda has wanted to have the game get out of its own way"
By Jordan Gerblick published
news Bruce Nesmith says Todd Howard is "a big proponent of the interface vanishing if you’re not doing something that needs it to be visible"
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