Luke Kemp
Luke contributed regularly to PLAY Magazine as well as PC Gamer, SFX, The Guardian, and Eurogamer. His crowning achievement? Writing many, many words for the last 18 issues of GamesMaster, something he’ll eagerly tell anybody who’ll listen (and anybody who won’t). While happy to try his hand at anything, he’s particularly fond of FPS games, strong narratives, and anything with a good sense of humour. He is also in a competition with his eldest child to see who can be the most enthusiastic fan of the Life is Strange series.
Latest articles by Luke Kemp
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If you want to play a guy called Kliff who kicks people off cliffs, Crimson Desert is going to be the game for you
By Luke Kemp published
Big in 2025 Big in 2025 | Catching up with the team behind one of 2025's most intriguing RPGs
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Sniper Elite: Resistance review: "Balances action and stealth with a level of success that very few games manage"
By Luke Kemp published
Review
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"Death Stranding was a huge inspiration for us!": More than an evolution of QWOP, Baby Steps is stumbling along its own path
By Luke Kemp published
Big in 2025 Big in 2025 | We're falling for this already - Bennett Foddy on how the team is making putting one foot in front of the other enjoyably awkward in Baby Steps
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Extraction shooter Exoborne's extreme weather makes the world "a playground of verticality, unexpected discoveries, and dangerous combat spaces"
By Luke Kemp published
Big in 2025 Big in 2025 | Mother Nature is your deadliest enemy or your fiercest ally – we talk to Sharkmob co-founder Martin Hultberg about getting the weather-worn extraction shooter Exoborne ready for action
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23 years later, Metroid Prime 4: Beyond is set to revitalize the bounty hunter on Switch, just as the original did on GameCube
By Luke Kemp published
Big in 2025 Big in 2025 | Metroid Prime 4: Beyond sets galaxy-sized expectations with returning abilities, a returning antagonist, and a brand new adventure
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Where Winds Meet is a stunning open world adventure set to deliver "the unique charm of wuxia martial arts combat" to the masses
By Luke Kemp published
Big in 2025 Big in 2025 | Lead designer Soul talks the spirit of wuxia, weapon variety, and the Ten Kingdoms setting of Where Winds Meet
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From what we've seen so far, it would be a bad idea to sleep on Don't Nod's Lost Records: Bloom & Rage
By Luke Kemp published
Big in 2025 Big in 2025 | Record scratching that narrative adventure itch – Don't Nod talks the '90s, shooting with tape, and episodic structure for Lost Records: Bloom & Rage
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"Climbing is in itself a game, with rules everybody knows": Cairn's tense, strategic ascents are making our palms sweat
By Luke Kemp published
Big in 2025 | Going hands-on, and very carefully too, with this year's most compelling and dizzying climb 'em up, we speak to The Game Bakers about putting a piton in it
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Doom: The Dark Ages takes the series forward by winding the clock several centuries back
By Luke Kemp published
Big in 2025 | Turn the medieval dead to ash – Doom: The Dark Ages acts as a missing FPS link, aiming to make you feel more powerful than ever
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From Dragon's Dogma 2 to Star Wars Outlaws, here's the best open world games of 2024
By Luke Kemp published
Year in Review Year in Review | Here’s the must-play open worlds games of the year that showed us the sky was the limit
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From Astro Bot to Black Myth: Wukong, the best action-adventure games of 2024 made us sweat
By Luke Kemp published
Year in Review Year in Review | Here’s the must-play action-adventure games of the year that challenged and delighted in equal measure
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From Hades 2 to Palworld, the best early access games of 2024 are already great to play
By Luke Kemp published
Year in Review Year in Review | Here’s the must-play early access games of the year that are well worth celebrating
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Mario & Luigi: Brothership review: "Humor and positivity by the boatload"
By Luke Kemp published
Review
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Call of Duty: Black Ops 6 review: "Both a return to form and a great entry point for new or lapsed players"
By Luke Kemp published
Review
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The best PlayStation demos of all-time and what made them special
By Luke Kemp published
Feature Holiday Long Read | Play Magazine explores some of PlayStation's most memorable demos
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Will we ever see another Danganronpa? Who knows, but we should probably cut its miniature murderer some slack
By Luke Kemp published
FEATURE Opinion | Monokuma is the best kind of bad
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Folding previous series entries into new ones is the perfect way to preserve old games
By Luke Kemp published
Feature Opinion | Video games must be better at self-preservation – but some devs are ahead of the curve
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Red Dead Redemption 2 Camp upgrades list: How to improve your camp and get the best resources
By Luke Kemp last updated
Guide These are all the camp upgrades you can purchase and craft to enhance Horseshoe Overlook in Red Dead Redemption 2
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Grid Legends review: "Finds its niche alongside Forza Horizon and Gran Turismo"
By Luke Kemp published
Review
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Games don't have to be prestigious award-winners to justify your time and money
By Luke Kemp published
Feature Because one player's trash is another player's treasure
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Red Dead Redemption 2 Satchel upgrades: How to craft satchels to increase your carrying capacity
By Luke Kemp published
Guide These are all the satchel upgrades you can craft to boost your carrying capacity in Red Dead Redemption 2
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