Retro Gamer Team
Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.
Latest articles by Retro Gamer Team
Capcom wants Street Fighter to be around in another 35 years
By Retro Gamer Team published
News Retro Gamer 236 grapples with three and a half decades of the iconic fighter
Discover the greatest lightgun games of all time in Retro Gamer magazine
By Retro Gamer Team published
News Plus Donkey Kong, Wonderboy, and D&D
Best Saturn games of all time from Die Hard Arcade to Panzer Dragoon Saga
By Darran Jones published
Best List The 25 best Sega Saturn games, from Die Hard Arcade to Panzer Dragoon Saga
The 25 best Dreamcast games of all-time
By Nick Thorpe published
Best List From Sonic Adventure to Soulcalibur, ranking the best Sega Dreamcast games ever made
How Super Mario Kart and dance music created WipEout
By Retro Gamer Team published
News Retro Gamer outlines the making of the racing classic
Retro Gamer celebrates the Spectrum’s 40th anniversary
By Retro Gamer Team published
News And looks back at Simpsons Hit & Run
Monkey Island creators recount the origins of its infamous Insult Sword Fighting
By Josh West published
Feature Ron Gilbert and Tim Schafer reflect on 30 years of fighting like dairy farmers ahead of Return to Monkey Island
The creators of Earthworm Jim on what’s in store for his new Amico adventure
By Retro Gamer Team published
News David Perry, Tommy Tallarico and Nick Bruty outline the past and future of Earthworm Jim
Developers reveal their favourite SNES games in Retro Gamer
By Retro Gamer Team, Ali Jones published
News Plus Top Gear on the SNES and Lord of the Rings: Return of the King
The latest Retro Gamer outlines how pub breaks led to Micro Machines’ best levels
By Retro Gamer Team, Ali Jones published
News Plus, a look at how Psychonauts started life as a Full Throttle fever-dream
Legendary Mario voice actor Charles Martinet on his favorite characters and why he now 'dreams in 2D'
By Andrew Fisher, Retro Gamer Team published
Feature In the chair with Super Mario Bros. voice actor Charles Martinet
50 things that changed gaming, from Computer Space to virtual reality
By Nick Thorpe, Retro Gamer Team published
Feature Retro Gamer looks back at 50 moments that had a major impact on the trajectory of games over the last five decades
Pixels to polygons: How 2D games tried to shine in a 3D world
By Retro Gamer Team, Stephen Wilds published
Feature Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D
Exploring the resurgence of the low-fi 3D visual style of the PS1 era
By Paul Walker-Emig, Retro Gamer Team published
Feature Chatting with the developers bringing back the early 3D-style of the original PlayStation to try and unlock its untapped potential
The developers behind iconic Star Wars games talk Legends, the Force, and exploring a vast universe
By Aaron Potter, Retro Gamer Team published
Feature Retro Gamer chats with Star Wars Legends video game developers
How the N64 "confidently signposted our way into the 3D future"
By Retro Gamer Team, Nick Thorpe published
Feature Retro Gamer takes an in-depth look at the strengths, influence, and legacy of the N64 with veteran developers
The making of Enter the Matrix, the game that defied the foundations of interactive storytelling with messy results
By Retro Gamer Team, Aaron Potter published
Feature The creators of Enter the Matrix reflect on its messy and ambitious development
Retro Gamer Celebrates 20 years of Halo: Combat Evolved
By Retro Gamer Team published
News Master Chief headlines this bumper issue of Retro Gamer
The new Retro Gamer goes hands-on with the Evercade VS console
By Retro Gamer Team published
News And outlines how two N64 games paved the way for GTA3
The making of Resident Evil 4: "By that point in the series, zombies were simply no longer scary to players"
By Retro Gamer Team, Luke Albiges published
Feature Capcom producer Hiroyuki Kobayashi looks back on how this genre defining monster was made
The making of Super Metroid: Looking back at the origins of an all-time classic
By Retro Gamer Team, Jonti Davies published
Feature With Metroid Dread bringing Samus back, Retro Gamer explores the making of one of series' most memorable entries
Crash Bandicoot turns 25 – How Naughty Dog transformed Willie the Wombat into a PlayStation icon
By Adam Barnes, Retro Gamer Team published
Feature Retro Gamer explores how Crash Bandicoot shaped 3D platforming, the PS1, and even Naughty Dog itself
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