Final Fantasy 7 Remake stuttering issues on PC can be (mostly) fixed with a trick
DirectX 11 is your saviour
Final Fantasy 7 Remake on PC is suffering from stuttering, but a fix might've just been found.
According to PC Gamer, Final Fantasy 7 Remake's ongoing stuttering issues on PC can be remedied with a switch to DirectX 11. According to the outlet's research, switching Square Enix's remake to play in this mode will reduce the number of frame rate drops you see throughout the early few hours of the game at least, in particular the slums area of Chapter 3.
Apparently, this area is one of the worst in Final Fantasy 7 Remake on PC for stuttering issues, as players are reporting boatloads of dropped frames. Switching the game to run in DirectX 11 mode can be done by selecting your profile through the Epic Games Store, clicking settings, then choosing Final Fantasy 7 Remake, and ticking the "additional command lines argument" box.
In the blank space underneath this box, enter -dx11 to force Final Fantasy 7 Remake into the DirectX 11 mode. However, according to PC Gamer, this comes at a slight price, as although it'll reduce the number of dropped frames from the remake, it'll also prevent HDR from working entirely. Then again, maybe that's not something you're that fussed about, especially if it mostly remedies the dropped frames.
It seems like Final Fantasy 7 Remake hasn't had the stellar launch on PC that Square Enix was undoubtedly hoping for. Heading over to the remake's subreddit, there's a slate of popular posts notifying others of stuttering issues, and even some that've found other fixes to the dropped frames, including venturing into the Nvidia Control Panel settings.
Check out our original Final Fantasy 7 Remake Intergrade: Episode Intermission impressions for what to expect from the bonus Yuffie episode.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.