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Nintendo had a 9-day Zelda "boot camp" with devs "working from morning until night" to figure out what the heck they were going to do with Echoes of Wisdom
By Jesse Vitelli published
News Protecting Hyrule from inconsistency
The Legend of Zelda: Echoes of Wisdom review – "A refreshing, magic-filled retool of the Link's Awakening engine"
By Sam Machkovech published
Review
Tears of the Kingdom coach recreates the Olympic decathlon in Hyrule to force Link to compete and find out if Zelda's hero could take home the gold
By Jesse Vitelli published
News Leveling stamina pays off
There are so many Zelda games that even for Nintendo "it's not easy to touch on the lore" nowadays: "We've been told by our fans that it didn't make sense"
By Austin Wood published
news You don't say
Legend of Zelda producer confirms that 2D games like Echoes of Wisdom will coexist with 3D titles like Breath of the Wild and Tears of the Kingdom
By Anna Koselke published
News Nintendo wants to "cherish that kind of diversity in the Legend of Zelda series"
One of last year's best Metroidvanias is about to get better: Blasphemous 2 gets DLC and a free update next month with new areas, bosses, New Game+, and more
By Austin Wood published
news The paid Mea Culpa DLC brings an alternate ending with some of the game's "fiercest challenges"
Zelda: Echoes of Wisdom was a "dungeon creation" game until Eiji Aonuma flipped the table a year in – "I was right next to them thinking of something different"
By Dustin Bailey published
News Shigeru Miyamoto isn't the only one who knows how to "upend the tea table"
Zelda games that can "fly in the face" of game design theory look like the future: Eiji Aonuma worried Echoes of Wisdom had "too much freedom," then added more freedom
By Austin Wood published
news "It's almost as if introducing some freedom attracted even more freedom," Aonuma says
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